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    Thread: CodeBattle - DefenseTower
Post: RE: CodeBattle - DefenseTower

So, started playing Colobot again and I still don't have an answer for this, as it doesn't seem to be mentioned in an update log either...
SpaceRocket Help 4 8,593 08-04-2018, 02:49 PM
    Thread: CodeBattle - DefenseTower
Post: RE: CodeBattle - DefenseTower

(01-05-2018, 01:19 PM)LRV Wrote: (12-30-2017, 06:29 PM)SpaceRocket Wrote: The DefenseTower in CodeBattles tries to attack enemies, but it doesn't seem to do any damage. Is this a bug, or somethin...
SpaceRocket Help 4 8,593 01-10-2018, 01:32 AM
    Thread: CodeBattle - DefenseTower
Post: CodeBattle - DefenseTower

The DefenseTower in CodeBattles tries to attack enemies, but it doesn't seem to do any damage. Is this a bug, or something I did wrong? [attachment=249]
SpaceRocket Help 4 8,593 12-30-2017, 06:29 PM
    Thread: Object limit?
Post: RE: Object limit?

What was the earliest version of Colobot Gold with the object limit fixed? If it is before the only version I have, I might just make it on that, because one of the future levels will also require pr...
SpaceRocket Workshop 10 26,271 05-03-2016, 05:20 PM
    Thread: Object limit?
Post: RE: Object limit?

(05-02-2016, 09:27 PM)tomangelo Wrote: You want to make it for original Colobot, or Gold Edition? Original Colobot still have this limit, while in Gold it's already fixed and doesn't need to do anyt...
SpaceRocket Workshop 10 26,271 05-02-2016, 09:35 PM
    Thread: Object limit?
Post: RE: Object limit?

(05-02-2016, 09:16 PM)tomangelo Wrote: Also everyone will need your modified binary to run this level. Why? Tomaszkax86 said the object limit was already fixed in Colobot Gold, and the object lim...
SpaceRocket Workshop 10 26,271 05-02-2016, 09:22 PM
    Thread: Object limit?
Post: RE: Object limit?

(05-02-2016, 11:10 AM)krzys_h Wrote: Remember that original Colobot was made almost 15 years ago, computers were quite a bit slower back then ;) The computer I have it installed on is even older tha...
SpaceRocket Workshop 10 26,271 05-02-2016, 09:09 PM
    Thread: Object limit?
Post: Object limit?

Experimenting with an extreme difficulty version of Alien Queen mission (Colobot 1.8); after a short while into the game, objects cease being created. If I try to build a building or a bot, I get e...
SpaceRocket Workshop 10 26,271 05-02-2016, 07:39 AM
    Thread: COLOBOT - Original
Post: RE: COLOBOT - Original

(12-27-2015, 10:39 AM)krzys_h Wrote: To allow installing patch onto a different language, you'll have to change entry somewhere in Windows registry. I don't remember where exactly, use the find func...
SpaceRocket General 4 17,146 12-27-2015, 05:18 PM
    Thread: COLOBOT - Original
Post: COLOBOT - Original

Where do I download the original version 1.8 of COLOBOT, or how to I stop the "The language if not the same as the installed software" message when installing 1.8 patch on my existing download?
SpaceRocket General 4 17,146 12-27-2015, 02:32 AM
    Thread: Robbie Picture
Post: RE: Robbie Picture

(12-23-2015, 10:19 PM)krzys_h Wrote: That's an unused... thing, whatever it is, that EPSITEC has left in the source code. Can be spawned in world by running this in a CBot program: Code:produce(301)...
SpaceRocket 2D & 3D Graphics 10 23,250 12-24-2015, 07:28 PM
    Thread: Custom Features
Post: RE: Custom Features

(12-23-2015, 11:30 PM)Simbax Wrote: nostalgic haterThanks for the "complement", by the way. The original COLOBOT does not have factory(), build(), and other features critical to development of c...
SpaceRocket General 5 13,508 12-24-2015, 07:23 PM
    Thread: Colobot Project 2
Post: RE: Colobot Project 2

(12-22-2015, 08:21 PM)Simbax Wrote: Some of the things can be already done as a mod. If you happen to change the source code and the result will be good, I'd suggest just to send pull requests to th...
SpaceRocket General 11 29,130 12-23-2015, 08:10 PM
    Thread: Custom Features
Post: Custom Features

No matter what, there will always be features in COLOBOT: Gold Edition that some people will like, and some people will not like. So I thought of a system that will not only provide a compromise betwe...
SpaceRocket General 5 13,508 12-23-2015, 07:34 PM
    Thread: Robbie Picture
Post: RE: Robbie Picture

I have no idea what that is, guess I've been away too long e_e
SpaceRocket 2D & 3D Graphics 10 23,250 12-23-2015, 06:35 PM
    Thread: Colobot Project 2
Post: RE: Colobot Project 2

Yes, I know nothing about GitHub, so I will look at that when I return on the 26th (this computer won't let me). Also, what do you mean by "mod"? Is there going to be some sort of mod menu in COLO...
SpaceRocket General 11 29,130 12-23-2015, 06:21 PM
    Thread: Original programs available
Post: RE: Original programs available

I said this before elsewhere, but I'll say it again: In case this mirror breaks down, etc., the ones on the original site can still be accessed by replacing "epsitec.ch" with "ceebot.com" in the addr...
SpaceRocket Workshop 5 17,411 12-22-2015, 10:24 PM
    Thread: Robbie Picture
Post: RE: Robbie Picture

...You mean that blue robot from BuzzingCars?
SpaceRocket 2D & 3D Graphics 10 23,250 12-22-2015, 10:20 PM
    Thread: Colobot Project 2
Post: RE: Colobot Project 2

(12-22-2015, 08:21 PM)Simbax Wrote: I'd suggest just to send pull requests to the main repository. Sorry that I'm unfamiliar with how TerranovaTeam works, but....what's that mean?
SpaceRocket General 11 29,130 12-22-2015, 10:17 PM
    Thread: Colobot Project 2
Post: RE: Colobot Project 2

I would be taking the original COLOBOT game, adding some modifications, and after that I would gradually add updates to it. Some of the planned modifications: -A scenario type that has a randomized ...
SpaceRocket General 11 29,130 12-22-2015, 06:31 PM
    Thread: Colobot Project 2
Post: Colobot Project 2

I am thinking of starting my own, solo, COLOBOT project. Not that COLOBOT: Gold Edition isn't good enough (it will probably always be better than my version anyway), but I would like to try to design ...
SpaceRocket General 11 29,130 12-22-2015, 01:17 AM
    Thread: On the new graphics
Post: On the new graphics

I have not downloaded the newest update of COLOBOT: Gold Edition yet, but I looked at the graphics in the video, and to me, they just look too strange and cartoony. Are you going to make these new ...
SpaceRocket General 4 12,703 09-24-2015, 05:01 AM
    Thread: Real-Life COLOBOT
Post: Real-Life COLOBOT

Currently, there are three forest fires near where I live. The smoke is so thick that it covers the whole sky, and it makes the sun bright red, and dim enough to look at. The visibility is three mi...
SpaceRocket Offtop 2 7,342 08-14-2015, 05:23 PM
    Thread: SpaceRocket's Bug Reports
Post: RE: SpaceRocket's Bug Reports

Because I still do not have Internet (I can only talk to you because I have COLOBOT on my portable laptop computer and can sometimes get wireless internet from other places), I have not bothered wit...
SpaceRocket General 3 9,480 05-08-2015, 10:39 PM
    Thread: SpaceRocket's Bug Reports
Post: SpaceRocket's Bug Reports

I created this main thread for me to report COLOBOT GOLD bugs so that I wouldn't have to spam the forums. Currently, I have a list of 10 bugs I have found. Some may have been fixed already, as I have...
SpaceRocket General 3 9,480 05-07-2015, 12:08 AM