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Post Author Forum Replies Views Posted [asc]
    Thread: CodeBattle - DefenseTower
Post: RE: CodeBattle - DefenseTower

https://github.com/colobot/colobot/issues/941
melex750 Help 4 8,202 08-05-2018, 04:47 PM
    Thread: MazesOnMars userlevel
Post: MazesOnMars userlevel

Each maze is generated randomly when the level starts. Download it here: MazesOnMarsV01.zip 3.8 MB
melex750 Workshop 1 4,477 02-21-2018, 11:44 PM
    Thread: CBOT programs and example code
Post: CBOT programs and example code

Spoiler: QuickSort recursive sorting algorithm Code:extern void object::TestQuickSort() {     int array[] = {4,1,9,2,7,5,8,6,9,0,5,3,7,2,8,0,4,6,1,3};     Quic...
melex750 Workshop 0 4,537 06-28-2017, 10:38 AM
    Thread: [solved] No problem
Post: RE: A problem ? (maybe) with busy ft ?

You are missing the 'sens' parameter. Code:radarall ( cat, angle, focus, min, max, sens, filter ); // try this radarall ( Converter, 0, 360, 0, 500, 1, FilterFriendly);
melex750 Help 6 12,846 12-22-2016, 02:10 PM
    Thread: Finding Powercells that needs charging
Post: RE: Finding Powercells that needs charging

@clop1000 , This  program can get the holder of any object that can be carried. Code:extern void object::Example() {     // list of objects that can be carried    &...
melex750 General 13 31,582 07-05-2016, 11:03 PM
    Thread: Create userlevels faster
Post: RE: Create userlevels faster

Each one of these should work in that spot. int[] types; int[] types = null; // doesn't work with 0.1.7b but it's been fixed since then. int types[]; int types[] = null; // crashes with 0.1.7b but...
melex750 Workshop 7 18,194 04-23-2016, 07:09 PM
    Thread: Create userlevels faster
Post: RE: Create userlevels faster

As far as I know, the "Error creating object type 213" will only happen with 0.1.6 version of the game. This can't be fixed in the userlevel, but it works for me with all newer versions. I have see...
melex750 Workshop 7 18,194 04-20-2016, 01:09 AM
    Thread: 40 random reliefs for level authors
Post: RE: 40 random reliefs for level authors

A good place to find textures. http://opengameart.org/textures
melex750 Workshop 11 25,514 04-04-2016, 03:13 AM
    Thread: What object is this cross in a circle?
Post: RE: What object is this cross in a circle?

The "f" is used to express a literal float value in C++, it doesn't exist in CBOT. Code:// orientation is the direction the object is facing. 0-360 // 0 and 360 == east // 90 == north and 180 == west ...
melex750 General 12 23,017 03-19-2016, 07:20 AM
    Thread: Radius param for search()
Post: RE: Radius param for search()

This is similar to what I was doing at first, but it was very slow to call such a function hundreds of times per minute. Which then made creating a path finding algorithm pretty pointless. The ga...
melex750 Game Engine & General Talk 4 11,026 03-19-2016, 06:12 AM
    Thread: Falling on land when over trees - how to prevent?
Post: RE: Falling on land when over trees - how to preve...

Code:int Graviplant = 715;      object obj = radar(Graviplant);      if (distance2d(this.position, obj.position) <= 32) {     message("ve...
melex750 General 15 29,637 03-18-2016, 07:38 AM
    Thread: How to get status of bot's armor?
Post: RE: How to get status of bot's armor?

shieldLevel or this.shieldLevel < 1.0 means the bot is damaged. The bot is destroyed near/at 0.0. Running the program while in the editor (arrow button), will show a list of bot's status variables ...
melex750 General 3 7,835 03-17-2016, 06:15 AM
    Thread: Radius param for search()
Post: RE: Radius param for search()

I like the idea of using all radar parameters. But using angle and focus might be confusing. Maybe if the search function has an orientation of it's own, direction("search position") could be relati...
melex750 Game Engine & General Talk 4 11,026 03-17-2016, 12:42 AM
    Thread: Radius param for search()
Post: Radius param for search()

Would be nice for path finding & detecting objects near a point away from the robot. search(cat[, pos][, radius]); And maybe: object items[] = searchall(cat[, pos], radius); I actually a...
melex750 Game Engine & General Talk 4 11,026 03-16-2016, 12:20 PM
    Thread: Compilation ok (0 errors)
Post: RE: Compilation ok (0 errors)

For reference, my codebattle program + shooter program are currently 46kb, & 9719 tokens. I broke it into separate programs to be organized and avoid editor bugs(probably fixed already). That com...
melex750 Game Engine & General Talk 9 18,718 02-25-2016, 08:56 PM
    Thread: 40 random reliefs for level authors
Post: RE: 40 random reliefs for level authors

A special game mode for level editing would definitely be cool.
melex750 Workshop 11 25,514 02-25-2016, 01:18 AM
    Thread: Compilation ok (0 errors)
Post: RE: Compilation ok (0 errors)

The last time I hit the character limit at 701 lines, the editor cut off at 20637, which I thought was strange, I knew it was set to 20000. It made my LevelController script look like crap when I had...
melex750 Game Engine & General Talk 9 18,718 02-25-2016, 01:13 AM
    Thread: Compilation ok (0 errors)
Post: RE: Compilation ok (0 errors)

Quote: a better idea on how to use functions from multiple files That sounds interesting. Yeah, a real editor that handles multiple files would be nice. I'm using an external editor with line numbe...
melex750 Game Engine & General Talk 9 18,718 02-23-2016, 10:52 PM
    Thread: Compilation ok (0 errors)
Post: Compilation ok (0 errors)

What's the level of interest for something like this?: [Image: https://www.dropbox.com/s/4khpx1xw4nz8ty...e.png?dl=1] Path defaults to ai/ but also uses %cat%, %chap%, and %lvl% codes, plus two other...
melex750 Game Engine & General Talk 9 18,718 02-23-2016, 03:45 AM
    Thread: 40 random reliefs for level authors
Post: RE: 40 random reliefs for level authors

Right now the program is very raw and difficult to use. I probably won't share the source code until I finish the basic algorithm, but I plan to give it a better GUI, real-time editing, and 3D previe...
melex750 Workshop 11 25,514 02-23-2016, 03:31 AM
    Thread: 40 random reliefs for level authors
Post: RE: 40 random reliefs for level authors

Quote: Are any of these suited for a landing spot and spots for buildings? Good question, thanks for asking. These reliefs are generated by a program which is a work in progress. The aim of this pr...
melex750 Workshop 11 25,514 02-21-2016, 12:54 PM
  Star Thread: Create userlevels faster
Post: Create userlevels faster

With this userlevel: UserlevelHelperV1.zip 840kb UserlevelHelperV1b.zip 830kb for Colobot: Gold Edition 0.1.7b You can: Apply a relief.png from your userlevel or use the one provided. Randomly p...
melex750 Workshop 7 18,194 02-15-2016, 10:53 AM
    Thread: The LevelController command
Post: RE: The LevelController command

The LevelController (still called MissionController in parserparam.cpp) object is currently disabled in source. I temporarily revived it and confirmed that it works, but it is slightly broken. Th...
melex750 Help 4 10,202 01-30-2016, 05:03 PM
    Thread: 40 random reliefs for level authors
Post: 40 random reliefs for level authors

Free to use and packaged as a custom level for easy previewing. RandomTerrain.zip 1.5MB            1-20 RandomTerrain2140.zip 1.0MB   21-40 Easy instructions are in the ReadMe.txt file. Th...
melex750 Workshop 11 25,514 01-29-2016, 08:52 PM
    Thread: The LevelController command
Post: RE: The LevelController command

Thanks.
melex750 Help 4 10,202 01-29-2016, 06:57 PM