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Thread: My super move is not so super after all.
Post: My super move is not so super after all.
Code:extern void object::Main()
{
move(5);
smove(5);
}
void object::smove(int dist)
{
point b = chkpos(dist), pos = this.positi... |
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Quartofel |
Help
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3 |
13,239 |
03-27-2017, 06:38 PM |
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Thread: The mystery of ismovie();
Post: RE: The mystery of ismovie();
Oh... That's...
Disappointing. |
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Quartofel |
Help
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6 |
18,632 |
03-25-2017, 09:48 PM |
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Thread: The mystery of ismovie();
Post: The mystery of ismovie();
So, while I've been scavenging examining in-game Alien Wasp script I've came across mysterious ismovie(); command. I've briefly messed with it and found out... Nothing.
So, what does this command do? ... |
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Quartofel |
Help
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6 |
18,632 |
03-25-2017, 09:15 PM |
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Thread: Colobot Horror Project [DEV]
Post: RE: Colobot Horror Project [DEV]
That's where I see true power of Colobot when it'll be released. Workshop.
How did you made this, it looks amazing. Did you edited the game or it's only scene.txt magic? |
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Quartofel |
Workshop
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9 |
29,493 |
03-23-2017, 01:15 AM |
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Thread: Refreshed Theme
Post: RE: Refreshed Theme
[Image: http://i.imgur.com/g1nknnE.png] |
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Quartofel |
Archive
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3 |
16,913 |
03-10-2017, 09:48 PM |
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Thread: Help with CBOT environment control:
Post: RE: Help with CBOT environment control:
Ok, thank you. Workarounds then, I still think that this concept is doable. |
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Quartofel |
Help
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2 |
10,030 |
03-09-2017, 09:54 AM |
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Thread: Pierwszoroczniak programowania w potrzebie.
Post: Pierwszoroczniak programowania w potrzebie.
Witojcie!
Krótko, bo nie mam co sie rozpisywać.
Przygoda ze studiowaniem technologii chemicznej nie do końca okazała się być moją przygodą, więc skorzystałem z egzystencji tzw. Rekrutacji Z... |
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Quartofel |
Offtop
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1 |
8,869 |
03-08-2017, 08:45 PM |
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Thread: Help with CBOT environment control:
Post: Help with CBOT environment control:
Hiya!
I'm currently working on a really cool mode (at least I think it's cool) for Code Battles. King of The Hill to be exact. And I'm a bit stalled, as it'll rely heavily on Overlord Bot, wich will ... |
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Quartofel |
Help
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2 |
10,030 |
03-08-2017, 08:29 PM |
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Thread: [Feature] Achievements
Post: RE: [Feature] Achievements
(03-05-2016, 01:37 PM)krzys_h Wrote:
Programming Master would be currently impossible to get. What do you consider as "programming only", would moving a bot by mistake ruin the whole thing?
Hard... |
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Quartofel |
General
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11 |
40,269 |
03-08-2017, 04:22 PM |
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Thread: BattleSim [Code Battle Arena]
Post: RE: BattleSim [Code Battle Arena]
I've already discovered two minor bugs though (namely, forgot to reenable Code Battle level type, and RED team Grabbers have greater damage reduction than BLUE's ones), will update it tomorrow alongsi... |
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Quartofel |
Workshop
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3 |
14,110 |
03-06-2017, 03:01 PM |
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Thread: BattleSim [Code Battle Arena]
Post: BattleSim [Code Battle Arena]
BEHOLD
I present to you masterpiece straight from Houston, crown jewel of VR technology...
BATTLE SIMULATOR
[Image: http://i.imgur.com/4fu6yHB.jpg]
This advanced software is intended to cheaply, yet... |
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Quartofel |
Workshop
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3 |
14,110 |
03-05-2017, 11:22 PM |
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Thread: [Code Battle] Can bots discover useful remnants?
Post: RE: [Code Battle] Can bots discover useful remnant...
As far as I understand, "No" refers both to CBOT build permissions and useful remnants? :P
I did simple training scenario via editing save file in high-school and I've used Practice Bot running looped... |
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Quartofel |
General
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2 |
9,700 |
03-05-2017, 05:52 PM |
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Thread: [Code Battle] Can bots discover useful remnants?
Post: [Code Battle] Can bots discover useful remnants?
Hiya!
I was wondering is it possible for bots in Code Battles to discover preset bots like astronaut can find bots in champaign? It'd be pretty cool to scatter some prebuilt bots around the map and a... |
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Quartofel |
General
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2 |
9,700 |
03-05-2017, 03:09 PM |
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Thread: Show us your Desktop :D
Post: RE: Show us your Desktop :D
Desktop:
Spoiler : [Image: http://i.imgur.com/lUolYZB.png]Typical load:
Spoiler : [Image: http://i.imgur.com/fqu1QP2.png]
Phone:
Spoiler : Sorry, I'm too lazy to get the SS on phone, upload on imgu... |
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Quartofel |
Offtop
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19 |
56,082 |
03-05-2017, 02:01 PM |
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Thread: Texture troubles
Post: RE: Texture troubles
Didn't work, changed texture directory, still same error in console, still no texture.
But the template will be quite usefull.
EDIT: Did it otheer way around and implemented textures and relief to t... |
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Quartofel |
Help
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2 |
10,041 |
03-04-2017, 08:48 PM |
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Thread: Texture troubles
Post: Texture troubles
Hello there.
I'm still fighting with mapmaking and today's issue is...
custom texture not loading!
That's right! It seems that I've failed at implementing terrain texture for some reason. Skybox? W... |
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Quartofel |
Help
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2 |
10,041 |
03-04-2017, 07:34 PM |
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Thread: [Enchanced Graphics] MasterEffect | Better Shaders [BETA]
Post: RE: [Enchanced Graphics] MasterEffect | Better Sha...
Is that a bridge madde out of platforms? :o
Anyway, that looks pretty good, will definitly check it out. |
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Quartofel |
Workshop
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1 |
7,723 |
03-04-2017, 01:43 PM |
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Thread: Seton's Clutch [Very, very WIP]
Post: Seton's Clutch [Very, very WIP]
So, I'm posting this really early version map intended to become proper Code Battle arena one day.
It is based on one of my favourite maps from my favourite strategy series Supreme Commander. It's cu... |
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Quartofel |
Workshop
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1 |
8,886 |
03-03-2017, 11:56 PM |
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Thread: Mapmaking noob in need.
Post: RE: Mapmaking noob in need.
Figured dir few moments ago but now I know I'm right :)
I'll put all the files tomorrow evening, map should be ready to play then, but I'd like to change textures before calling it finished. Teams hav... |
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Quartofel |
Help
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11 |
33,119 |
02-26-2017, 10:20 PM |
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Thread: Mapmaking noob in need.
Post: RE: Mapmaking noob in need.
[Image: http://s2.quickmeme.com/img/d2/d2a55033b...c8ad90.jpg]
Thank you guys, @krzys_h this Atom thing is amazing, it'll make things SO MUCH easier.
Sooo I'm not quite sure how dir parameter works. ... |
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Quartofel |
Help
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11 |
33,119 |
12-31-2016, 03:14 PM |
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Thread: Mapmaking noob in need.
Post: RE: Mapmaking noob in need.
@DavivaD Will try to do that, and thank you for aid. I'll probably come back with more issues later on. I want to contribute to this community, but I'm clearly lacking skills. |
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Quartofel |
Help
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11 |
33,119 |
12-30-2016, 05:15 PM |
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Thread: Mapmaking noob in need.
Post: RE: Mapmaking noob in need.
Thank you for replies, and I was using the Windows Notepad indeed. Didn't found any notice in documentation about necessity of using more advanced program (I might be good exaple on how to fool-proof ... |
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Quartofel |
Help
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11 |
33,119 |
12-30-2016, 04:56 PM |
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Thread: Mapmaking noob in need.
Post: Mapmaking noob in need.
So, I've finished working on relief based on Seton's Clutch - one of my all-time favourite maps in Supreme Commander franchise - for my Code Battle map and the time has come, to add details like wrec... |
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Quartofel |
Help
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11 |
33,119 |
12-30-2016, 03:56 PM |
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Thread: Programming noob in need.
Post: RE: Programming noob in need.
@krzys_h Awww yisss, get wrecked, early rush. |
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Quartofel |
Help
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15 |
41,667 |
12-29-2016, 04:31 PM |
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Thread: Programming noob in need.
Post: RE: Programming noob in need.
I know it's just a proof-of-concept.
MOBA-like idea is cool, and I think it even might be doable now (I'm quite sure that it's possible to "overcharge" shield level in scene.txt).
I'm working on Colob... |
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Quartofel |
Help
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15 |
41,667 |
12-29-2016, 12:50 PM |