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Post Author Forum Replies Views Posted [asc]
    Thread: Returbot [DEV]
Post: RE: Returbot [DEV]

UPDATE! At this point I can say for sure that I will not be able to finish Returbot because many of it's levels (with 6-5 "Intel Hijack" being the worst, the most painful example) highly depend on reg...
robocat04 Workshop 7 11,382 02-19-2019, 04:48 PM
    Thread: Wreckages
Post: RE: Wreckages

TT keeps all the issues here, not on this forum: https://github.com/colobot/colobot/issues/ Ans so should you, if you want your topic to be ever noticed. Believe me, there is still SO much to be fixed...
robocat04 General 1 1,734 01-09-2019, 03:05 AM
    Thread: Roamer scripts
Post: RE: Roamer scripts

Roamer scripts were updated to 1.4. My note on the update is here. You can still find old 1.3c versions in the /old subdirectory. P.S. I do know that my commits are full of mess. But since it is not...
robocat04 Workshop 1 4,256 08-15-2018, 08:37 AM
    Thread: Returbot [DEV]
Post: RE: Returbot - a new adventure through planets you...

The project is alive and in progress! Level 7-2 "Homecoming 2" is now done with. You may find it somewhat obscure, but I assure you that it is finely playable. Level 6-4 "Dead signal" got a minor fix:...
robocat04 Workshop 7 11,382 08-09-2018, 05:44 PM
  Bug Thread: Roamer scripts
Post: Roamer scripts

Multipurpose roamer script both for ants and spiders. Following are mere examples of what your ant or spider can do: 1) roam aimlessly, 2) guard area, 3) sit in ambush, 4) find and attack any nearest ...
robocat04 Workshop 1 4,256 06-05-2018, 10:09 AM
    Thread: [SOLVED] Critical errors with a program in lvl controller after loading saved game
Post: [SOLVED] Critical errors with a program in lvl con...

Quote:By operating on values, I meant exactly changing them. I got that, yes. Quote:Maybe adding synchronization somewhere would fix this? Though, I'm not sure about static-ness of Camps itself (I me...
robocat04 Help 10 10,156 02-20-2018, 07:15 PM
    Thread: [SOLVED] Critical errors with a program in lvl controller after loading saved game
Post: RE: Critical errors with a program in lvl controll...

UPDATE: there's something I didn't noticed in the first place. @melex750 already fixed this issue using setters and getters. More info is here. Quote:That's what singleton would fix. Even if it's n...
robocat04 Help 10 10,156 02-20-2018, 10:51 AM
    Thread: [SOLVED] Critical errors with a program in lvl controller after loading saved game
Post: RE: Critical errors with a program in lvl controll...

I already tried to do it before, just didn't manage to do it properly. This time I did: 1) I made all the variables in the class Camps static, it is all in the very beginning; 2) I also used a variabl...
robocat04 Help 10 10,156 02-19-2018, 12:50 PM
    Thread: [SOLVED] Critical errors with a program in lvl controller after loading saved game
Post: RE: Critical errors with a program in lvl controll...

Does it not needs to contain static elements, though? ... Whatever it is, it can't be done that way. There is interaction with objects going on in which objects call a function. I've thought of some r...
robocat04 Help 10 10,156 02-18-2018, 05:43 PM
    Thread: [SOLVED] Critical errors with a program in lvl controller after loading saved game
Post: RE: Critical errors with a program in lvl controll...

Thanks for reply. I also suspect that it might have to do something with static objects. In other levels their level controllers work mostly fine even after loading savegame. And the most notable diff...
robocat04 Help 10 10,156 02-18-2018, 09:06 AM
    Thread: [SOLVED] Critical errors with a program in lvl controller after loading saved game
Post: [SOLVED] Critical errors with a program in lvl con...

I have serious problem with a program written for level controller. This particular trouble appears in the level 4-4 "Explosives" of my usermod. I don't know, maybe I should've tried to create a separ...
robocat04 Help 10 10,156 02-07-2018, 09:06 PM
    Thread: TVTropes page for Colobot
Post: RE: TVTropes page for Colobot

That's some good work on that page you've done, fellow troper! Of course, it certainly needs to be expanded, mainly it's general section.
robocat04 General 3 6,556 01-31-2018, 02:39 PM
    Thread: 2 questions
Post: RE: 2 questions

Others in this forum use Google Drive for uploading their works. GitHub is also a good choice, IMO.
robocat04 Help 2 3,469 01-13-2018, 07:26 AM
    Thread: Returbot [DEV]
Post: RE: Returbot v0.0.09: some more

Hi. I haven't seen other mods that would use such names as "chapter001", "chapter002", etc, so I didn't really think about it. But yes, it indeed is better to have original names for chapters to preve...
robocat04 Workshop 7 11,382 01-13-2018, 07:19 AM
  Lightbulb Thread: proxyActivate is obsolete
Post: proxyActivate is obsolete

I want to bring up a topic on whole proxyActivate concept. It is important, because rediscovering is very essential part of the game for some kinds of levels. I suspect that I might be far from first ...
robocat04 General 0 3,154 12-03-2017, 05:47 PM
    Thread: [idea] Replace destroyer with restrictor
Post: [idea] Replace destroyer with restrictor

This is simple: let's replace that useless destroyer on 14th button with another new building with next release. I mean, destroyer is 200% useless. It's big, it's immovable, it works slowly, it can't ...
robocat04 General 1 3,668 11-28-2017, 12:35 PM
    Thread: Ant Program Trouble
Post: RE: Ant Program Trouble

Glad to know it. Though I misunderstood you and thought that there is a problem with roamer script. Now, about ants with original scripts marching towards your SpaceShip... You did not write "cmdline...
robocat04 Workshop 3 5,232 11-24-2017, 06:18 AM
    Thread: Ant Program Trouble
Post: RE: Ant Program Trouble

Would be better if you posted in the topic about that script, but OK... Could you, please, show me your CreateObject strings for these ants so I could see what's wrong? P.S. There was small update of...
robocat04 Workshop 3 5,232 11-23-2017, 08:01 AM
    Thread: Returbot [DEV]
Post: Returbot [DEV]

About: Returbot is a usermod for Colobot Gold 0.1.11a which contains levels and chapters connected by sequential story and taking place on planets from the original game story, to which it is very sim...
robocat04 Workshop 7 11,382 11-09-2017, 10:29 PM
    Thread: Saves and program location?
Post: RE: Saves and program location?

On Linux: home/username/.local/share/colobot
robocat04 Help 2 4,699 08-04-2017, 10:24 PM
    Thread: [Feature] Achievements
Post: RE: [Feature] Achievements

I may be a bit late, but shouldn't there be programming achievements? Because IMHO none of what I saw here seems to be reasonable at all. For example: 1) cooperate multiple robots to accomplish the go...
robocat04 General 11 21,831 07-14-2017, 09:36 AM
    Thread: [idea] Extended User Mods
Post: RE: [idea] Extended User Mods

That's some good thing to know, I will wait for that. I even hope that modifying files outside of game engine itself will someday become the main way to change various game aspects, shouldn't it be?
robocat04 General 2 4,815 06-28-2017, 02:28 PM
  Lightbulb Thread: [idea] Extended User Mods
Post: [idea] Extended User Mods

As far as I know Terranova Team is not working on a whole new version of Colobot, so called Colobot 2, before Colobot Gold is not finished, and at the same time I already see changes in the original g...
robocat04 General 2 4,815 06-27-2017, 02:09 PM
    Thread: Unstarted levelpack
Post: Unstarted levelpack

I was going to make a pack of missions and now only one scene is completed. As I planned at first there would be about 17-19 different missions staged in particular order, with a moments that you have...
robocat04 Workshop 0 3,388 05-30-2015, 11:31 AM
    Thread: Issues and bugs
Post: RE: Issues in programming

That's good. I'll see it. Hm, I have a thought about insects. Unlike ants spiders are completely not dangerous if you have at least one shooter. What if make modes of moving for them (walk/run) and m...
robocat04 General 7 17,592 05-12-2015, 03:22 PM