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    Thread: Access to Outside Class Definition
Post: RE: Access to Outside Class Definition

I wonder, what if I create a bot code with public class element and factory few bots with this code? That is naming conflict. But logically we should suppose that codes of the bots are just definitio...
kakhao General 3 9,300 09-02-2017, 05:46 AM
    Thread: Access to Outside Class Definition
Post: RE: Access to Outside Class Definition

It is for battle code, there is no other bot at the beginning.
kakhao General 3 9,300 08-31-2017, 09:02 PM
    Thread: Access to Outside Class Definition
Post: Access to Outside Class Definition

Can I access to public class that is defined in another file as public class? To be more clear, suppose we're producing a bot - factory(somebotcategory, somebotcodefile). If we want to get remote cont...
kakhao General 3 9,300 08-31-2017, 08:33 PM
    Thread: Problem with OpenGL on Windows10
Post: RE: Problem with OpenGL on Windows10

Previous versions didn't work. Very strange that OpenGL test recognizes 2.1 version OpenGL but Colobot doesn't.
kakhao Game Engine & General Talk 8 26,954 02-26-2017, 06:53 PM
    Thread: Problem with OpenGL on Windows10
Post: RE: Problem with OpenGL on Windows10

(02-25-2017, 10:33 AM)RaptorParkowsky Wrote: It seems you have Microsoft's generic Intel drivers. Microsoft's OpenGL support is still in the late 90's. Your hardware does support OpenGL 2.1 so you h...
kakhao Game Engine & General Talk 8 26,954 02-26-2017, 12:13 PM
  Question Thread: Problem with OpenGL on Windows10
Post: Problem with OpenGL on Windows10

There is problem with version 0.1.9alpha on windows 10 (either with install version or win64 package). It says that there is no OpenGL version 1.3, but there is OpenGL 2.1 with support 1.3, here is s...
kakhao Game Engine & General Talk 8 26,954 02-25-2017, 09:28 AM