Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Inviting teachers to using Colobot.
Post: RE: Inviting teachers to using Colobot.

Ceebot have better Exercies and Challenges, but don't have any Missions. For teaching Ceebot series are better than Colobot.
tomangelo General 4 15,837 02-24-2019, 04:09 PM
    Thread: Are there any testimonials?
Post: RE: Are there any testimonials?

I'm not sure if Colobot itself taught me coding, but the experience from this game was at least helpful when I was learning coding in school.
tomangelo General 2 6,811 07-28-2018, 11:36 AM
    Thread: Powitanie
Post: RE: Powitanie

Witamy w ICC i pozdrawiamy.
tomangelo Offtop 2 6,654 07-22-2018, 09:41 PM
    Thread: Turn on other bots
Post: RE: Turn on other bots

Currently that's impossible, I'm afraid.
tomangelo General 3 9,049 06-26-2018, 02:22 PM
    Thread: What is the .mod files?
Post: RE: What is the .mod files?

Obj files have already saved UV map. I'm not sure about how it works in 3Ds max, maybe you just need to select path to texture file (I think there should be some information somewhere about texture fi...
tomangelo Game Engine & General Talk 3 9,941 06-23-2018, 10:34 AM
    Thread: What is the .mod files?
Post: RE: What is the .mod files?

Original .mod files are custom format made by Epsitec. You can convert them to .obj with, but you'll lose few details, like second UV maps, as ....
tomangelo Game Engine & General Talk 3 9,941 06-22-2018, 08:51 PM
    Thread: Backward Compatibility.
Post: RE: Backward Compatibility.

I think earliest Colobot: Gold Edition builds were actually coded with requirement of OpenGL 1.3, now we're probably going into 1.4 or 1.5. Moving back to OpenGL 1.1 is actually very hard to achieve, ...
tomangelo General 2 7,279 06-08-2018, 08:26 PM
    Thread: How build my own colobot with CMake?
Post: RE: How build my own colobot with CMake?

I think you downloaded CMake source code instead of binary. Below sources there are binary packs, both Installer and ZIP packages does have bin directory. There is also cmake-gui.exe file in this bin ...
tomangelo Game Engine & General Talk 9 21,421 05-31-2018, 09:09 PM
    Thread: Codding colobot in other redactors?
Post: RE: Codding colobot in other redactors?

Cbot code is saved as .txt files, so you can open them in any text editor you want. There are even some syntax highlights for various editors (Notepad++, Sublime Text, vim and more) in old threads, so...
tomangelo Help 2 6,165 05-31-2018, 03:25 PM
    Thread: Pomysły do Gold Edition
Post: RE: Pomysły do Gold Edition

1. LRV ma numer kategorii 901 2. Co miałby robić taki kosmiczny żuczek? Byłby pasywny/agresywny? W przypadku agresji jak miałby atakować gracza? 3. Jest już w planach.
tomangelo O wszystkim 2 6,966 05-20-2018, 07:15 PM
    Thread: Speedy Blupi Cutscenes
Post: RE: Speedy Blupi Cutscenes

It looks like no one knows anything about cutscenes in Speedy Blupi, unfortunately.
tomangelo General 6 19,382 04-06-2018, 05:55 PM
    Thread: Przepełnienie stosu
Post: RE: Przepełnienie stosu

Potwierdzam, o ile program w C++ wykonuje zadanie (46 mln powtórzeń pustej pętli) w około sekundę (bez optymalizacji gcc), tak CBot potrzebuje na to zadanie znacznie większego czasu, 10000 powt...
tomangelo O wszystkim 2 6,853 03-06-2018, 11:11 PM
    Thread: Gold Edition is a Full Game ?
Post: RE: Gold Edition is a Full Game ?

Original full version is available on (alongside with other Epsitec games), but unless you won't encounter some serious issues it's recommended to use Gold Edition, it have all featu...
tomangelo General 2 7,756 02-22-2018, 01:18 PM
    Thread: Poziom Baterii
Post: RE: Poziom Baterii

Możesz użyć funkcji radarall(), działa tak samo jak radar(), jednak zwraca tablicę obiektów zamiast pojedynczego obiektu. Code:object[] ogniwa = radarall(PowerCell); //można oczywiście dodać ...
tomangelo O wszystkim 1 5,645 02-04-2018, 05:18 PM
    Thread: Hello~
Post: RE: Hello~

Thank you. Also nice find. Definitely going to check that later.
tomangelo Introduce Yourself 4 10,989 02-04-2018, 12:21 AM
    Thread: Hello~
Post: RE: Hello~

Hi Nicky, welcome on Terranova and good luck on exams.
tomangelo Introduce Yourself 4 10,989 02-02-2018, 09:45 PM
    Thread: TVTropes page for Colobot
Post: RE: TVTropes page for Colobot

Interesting side, I had no idea that even such ideas, like committing suicide to unlock next stage, were already used before Colobot.
tomangelo General 3 12,396 01-30-2018, 02:37 PM
    Thread: Yow
Post: RE: Yow

With 3D pipes you mean something like this ? Well, I'm completely busy with studies at the moment, so I can't make any progress with these models, unfortunately. I'll get bac...
tomangelo Offtop 2 6,972 01-21-2018, 11:21 PM
    Thread: IPad
Post: RE: IPad

First we need to redesign UI to better handle touchscreens, also some under-the-hood changes like new graphical engine for mobile devices needs to be done before we can do proper build for Android and...
tomangelo Game Engine & General Talk 5 15,721 12-23-2017, 02:52 PM
    Thread: Returbot [DEV]
Post: RE: Returbot: killer worms introduced

Quote:P.S. Is there a way to hide all these sheets under a spoiler? Because this post is kinda too big. [-spoiler]anything you want to hide[-/spoiler] Spoiler : anything you want to hideJust remove ...
tomangelo Workshop 7 22,505 11-10-2017, 12:00 PM
    Thread: [Idea] Convert ingame C-BOT Language reference to HTML
Post: RE: [Idea] Convert ingame C-BOT Language reference...

Currently we have something like this, it reads directly from data files from repository, so it's alw...
tomangelo General 3 10,260 10-11-2017, 08:04 PM
    Thread: There is no any colobot code battles on youtube! Do something with it!
Post: RE: There is no any colobot code battles on youtub...

Until now we didn't made much noise about this project because we wanted to polish this game a bit (features, textures, models, sounds etc.) to make better first impression. But I think that we should...
tomangelo Introduce Yourself 2 8,582 09-23-2017, 11:26 AM
    Thread: I don't know how to get this custom level onto Colobot Gold
Post: RE: I don't know how to get this custom level onto...

Create it.
tomangelo Help 3 11,685 08-20-2017, 09:53 PM
    Thread: Saves and program location?
Post: RE: Saves and program location?

On Windows: C:\Users\<username>\colobot
tomangelo Help 2 7,918 08-04-2017, 11:03 AM
    Thread: New file extensions
Post: RE: New file extensions

There are some custom scripts and userlevels that doesn't support these extensions yet, also making all these files suddenly "unable" to open in game or in Windows Notepad would be very confusing for ...
tomangelo Game Engine & General Talk 9 26,459 07-31-2017, 12:48 PM