Search Results
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Thread: Who made Colobot?
Post: RE: Who made Colobot?
EPSITEC is actually a Swiss company, not Czech. But TerranovaTeam consist mostly of Polish fans who made this community. Rest of our history you can find here:
https://colobot.info/terranovateam/ |
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RaptorParkowsky |
General
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2 |
9,385 |
06-04-2018, 10:36 AM |
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Thread: Filmiki O Colobocie
Post: RE: Filmiki O Colobocie
Cóż, inne fanowskie strony o Colobocie raczej nie stanowią bezpośredniej konkurencji dla ICC, a jedynie mogą pomóc w rozwijaniu popularności tej gry. Nie widzę więc problemu, by się pochwali... |
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RaptorParkowsky |
O wszystkim
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2 |
7,974 |
05-31-2018, 02:56 PM |
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Thread: Åšmieszny Bugg
Post: RE: Åšmieszny Bugg
Rzeczywiście, jest tu trochę do poprawy w działaniu klawiszy sterujących prędkością symulacji. Z drugiej funkcjonalność tego ficzera jest póki co czysto debugerska z racji na spadającą pre... |
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RaptorParkowsky |
O wszystkim
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1 |
6,032 |
05-19-2018, 03:34 PM |
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Thread: What happened to epsitec?
Post: RE: What happened to epsitec?
http://lmgtfy.com/?q=epsitec
You're welcome. |
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RaptorParkowsky |
Offtop
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1 |
7,663 |
02-15-2018, 05:39 PM |
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Thread: HD textures
Post: RE: HD textures
They're slightly different because I wanted to make them flat. In original game they was rendered from perspective camera view using the 3D model in old 3D Studio Max program, so I've decided to port ... |
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RaptorParkowsky |
2D & 3D Graphics
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3 |
18,294 |
02-01-2018, 11:30 AM |
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Thread: SOLVED Problem with power station
Post: RE: Problem with power station
Have you unlocked Sniffers by passing second mission on Crystalium? Radar Station also is unlockable. It's last mission on the Moon. |
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RaptorParkowsky |
Help
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2 |
8,764 |
02-01-2018, 10:44 AM |
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Thread: Nowe czcionki
Post: RE: Nowe czcionki
(09-26-2017, 09:20 AM)mateuszpp Wrote: Klasyka czyli Courier jest najlepsza. Jeżeli coś dobrze się sprawuje to po co zmieniać? PozdrawiamSęk w tym, że właśnie się nie sprawuje, bo tego Cou... |
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RaptorParkowsky |
O wszystkim
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11 |
34,536 |
09-26-2017, 02:04 PM |
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Thread: Stuck on Crystalium
Post: RE: Stuck on Crystalium
This bug still probably exist in recent Colobot: Gold Edition builds, but only in 32-bit versions of the game. 64-bit should work fine.
To open the cheat console: press "~" on your keyboard, then typ... |
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RaptorParkowsky |
Help
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2 |
10,416 |
08-29-2017, 11:13 AM |
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Thread: Sandbox Features
Post: RE: Sandbox Features
Yeah. Complete the campaign or use the special cheat to unlock all bots and buildings. ;-) |
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RaptorParkowsky |
Help
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3 |
10,440 |
08-20-2017, 03:10 AM |
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Thread: New file extensions
Post: RE: New file extensions
4. More suggestions. This way is more consistent imho.
.cbot
.cbsm
.cbsc
I'm against keeping backward compatibility with previous GOLD versions, and especially with original Colobot game. The gam... |
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RaptorParkowsky |
Game Engine & General Talk
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9 |
30,453 |
07-31-2017, 12:34 PM |
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Thread: Nowe czcionki
Post: RE: Nowe czcionki
Exo moim zdaniem jest całkiem ładnym potencjalnym zamiennikiem dla Kabel w SatComie oraz UI. Jak już kiedyś wspominałem, Kabla możemy poniekąd używać w zmodyfikowanych formach w logotypach be... |
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RaptorParkowsky |
O wszystkim
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11 |
34,536 |
07-17-2017, 05:36 PM |
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Thread: Prace wznowione
Post: RE: Prace wznowione
W końcu kosmomajty astronauty stały się symetryczne. Po tylu latach! Best colobot day ever!
[Image: http://i.imgur.com/zoErKGi.gif]
Jeszcze tylko trzeba będzie dorysować termometr i wejście ... |
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RaptorParkowsky |
O wszystkim
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113 |
358,920 |
07-10-2017, 02:24 PM |
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Thread: Prace wznowione
Post: RE: Prace wznowione
@Adrian : WÅ‚aÅ›nie myÅ›laÅ‚em o dniu Twego powrotu podczas gdy skÅ‚adaÅ‚em do kupy wszystkie te tekstury ;P. Jak możesz zapewne zauważyć, nie sÄ… one do koÅ„ca takie, jak je wówczas dostarczyÅ‚eÅ... |
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RaptorParkowsky |
O wszystkim
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113 |
358,920 |
07-10-2017, 08:28 AM |
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Thread: [idea] Extended User Mods
Post: RE: [idea] Extended User Mods
Such modding functionality already is in TerranovaTeam plans. But it'll take some time until we reach such point of the game's development. Implementation of such features require a lot of internal co... |
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RaptorParkowsky |
General
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2 |
9,193 |
06-28-2017, 11:20 AM |
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Thread: Show us your Desktop :D
Post: RE: Show us your Desktop :D
Finally got a new phone. Android Marshmallow + MIUI 8.2. Fancy wallpaper changes every day to celebrate Jurassic June.
Spoiler : [Image: https://imgur.com/tzVYRqw.png] |
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RaptorParkowsky |
Offtop
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19 |
57,525 |
06-20-2017, 08:08 AM |
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Thread: The Worst Day Of My Life
Post: RE: The Worst Day Of My Life
I'm simply out of the words. It's really sad loss.
[*] |
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RaptorParkowsky |
Offtop
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7 |
24,015 |
04-18-2017, 01:10 PM |
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Thread: Nowe tekstury do Gold Edition
Post: RE: Nowe tekstury do Gold Edition
@michx Póki co wybudzam się z snu zimowego, no i jeszcze ustalamy co będziemy robić z tak dużymi plikami binarnymi/graficznymi w projekcie opartym głównie na GitHubie, który niespecjalnie lubi... |
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RaptorParkowsky |
O wszystkim
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16 |
61,636 |
04-17-2017, 12:58 AM |
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Thread: Speedy Blupi Cutscenes
Post: RE: Speedy Blupi Cutscenes
There was indeed pre-rendered cutscenes but not in the Speedy Blupi game. You probably meant Planet Blupi. In full version of this game you could really see few cutscenes.
Spoiler alert!
https://www.... |
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RaptorParkowsky |
General
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6 |
21,794 |
04-12-2017, 12:00 PM |
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Thread: Get PowerCell energy level
Post: RE: Get PowerCell energy level
Is it documented anywhere? I just checked and couldn't find any SatCom pages that describes object's parameters like energyLevel or shieldLevel. |
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RaptorParkowsky |
Help
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5 |
19,198 |
04-06-2017, 02:44 PM |
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Thread: Colobot Tower Defence Project
Post: RE: Colobot Tower Defence Project
Looks awesome. I want this project to be my wallpaper :3 . |
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RaptorParkowsky |
Workshop
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1 |
9,350 |
04-01-2017, 12:34 PM |
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Thread: goto and destination occupied error
Post: RE: goto and destination occupied error
That's definetely #723. Between release and debug builds there's indeed huge difference with goto() efficiency. |
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RaptorParkowsky |
Help
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4 |
16,668 |
03-30-2017, 04:54 AM |
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Thread: The mystery of ismovie();
Post: RE: The mystery of ismovie();
Oh... Well... That's...
Just another CBOT command that need to be documented in our special page in SatCom. |
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RaptorParkowsky |
Help
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6 |
19,069 |
03-25-2017, 10:13 PM |
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Thread: Colobot Horror Project [DEV]
Post: RE: Colobot Horror Project [DEV]
It's just a tech demo, but I already just sh*t my pants! D:
It would be really nice to start making mods like this with our engine. Especially with improved LevelController and other features that ar... |
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RaptorParkowsky |
Workshop
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9 |
30,156 |
03-23-2017, 12:49 AM |
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Thread: Refreshed Theme
Post: RE: Refreshed Theme
This theme looks definetely much better than the current one.
You're right, it's time for change. Definetely. |
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RaptorParkowsky |
Archive
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3 |
17,166 |
03-10-2017, 09:47 PM |
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Thread: BattleSim [Code Battle Arena]
Post: RE: BattleSim [Code Battle Arena]
You definetely should! This skybox and ground texture looks insane! Reminds me some kind of TRON or Matrix. On screenshots it looks really good. Colobot's engine kinda suck when it comes to simulate n... |
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RaptorParkowsky |
Workshop
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3 |
14,372 |
03-06-2017, 12:41 AM |