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Post Author Forum Replies Views Posted [asc]
    Thread: There is no any colobot code battles on youtube! Do something with it!
Post: RE: There is no any colobot code battles on youtub...

There's been three forum threads regarding Code Battle League - Nohus's, DavivaD's and mine. Aside from that... there's no solid content out there. As far as I can tell that is.
Mrocza Introduce Yourself 2 6,146 09-22-2017, 05:56 PM
    Thread: My super move is not so super after all.
Post: RE: My super move is not so super after all.

It seems needlessly complicated to me for some reason. You can use the wasp's velocity with the chkpos() to return a point x seconds in front of it. Then adjust the motor to the ratio of these two poi...
Mrocza Help 3 8,683 03-28-2017, 07:57 AM
    Thread: Show us your Desktop :D
Post: RE: Show us your Desktop :D

I'm not really into fancy wallpapers. Spoiler : [Image: http://i.imgur.com/ewae7i9.png]Spoiler : [Image: http://i.imgur.com/AMlDFrA.jpg]
Mrocza Offtop 19 35,501 03-05-2017, 04:50 PM
    Thread: How do I read a file in Cbot?
Post: RE: How do I read a file in Cbot?

If the file contains Windows EOL (CR+NL) there's an additional question mark printed at the end of each line. (where the CR is) If I have a custom level with bots reading files it would be nice if I ...
Mrocza Help 4 10,201 03-05-2017, 08:13 AM
    Thread: How do I read a file in Cbot?
Post: How do I read a file in Cbot?

Say I'd like to read a line from a file. Code:file.open(filename, mode); s = file.readln();What directory is checked for said file? SatCom claims it's "files/" directory. Where is that exactly? Can I ...
Mrocza Help 4 10,201 03-04-2017, 05:08 PM
    Thread: Ekranizacja CoLoBoT
Post: RE: Ekranizacja CoLoBoT

Forma Z góry zakładasz, że live-action jest jedyną opcją. Duża popularność zyskują też animacje. Rozwinął się niestety paskudny stereotyp według którego filmy animowane muszą być śmi...
Mrocza O wszystkim 3 10,337 02-05-2017, 05:57 PM
    Thread: Programming noob in need.
Post: RE: Programming noob in need.

Actually with the ability to cut the delay on the shot I see a novel strategy. One would attempt to run two research projects and put up a tower. Would it be worth the investment? Depends if the buf...
Mrocza Help 15 27,058 01-04-2017, 08:18 AM
    Thread: Programming noob in need.
Post: RE: Programming noob in need.

That's a greater difference than I expected. However, a flying bot at a top speed of 12.5 m/s closes that gap in under a second. Do you by any chance know how long does it take for a tower to shoot? ...
Mrocza Help 15 27,058 01-03-2017, 09:06 AM
    Thread: Programming noob in need.
Post: RE: Programming noob in need.

Actually defence towers are garbage. Their incompetence in hitting a moving target renders them unusable. By the time defence tower fires the bot is no longer in targeted position. The range of the t...
Mrocza Help 15 27,058 01-02-2017, 07:24 PM
    Thread: Programming noob in need.
Post: RE: Programming noob in need.

Making a bot declare it is not destroyed is not the best of solutions since it's impossible for a bot to state otherwise. After all it cannot send any information if it's no longer operational. A muc...
Mrocza Help 15 27,058 12-28-2016, 07:55 AM
    Thread: New programming course
Post: RE: New programming course

Negative. We cannot assume that. But we can force that by simply locking the ability to access the exercises until the first few missions are completed. Even without a restriction like that I don't t...
Mrocza Level Design & Story 120 306,858 04-12-2016, 12:24 PM
    Thread: New programming course
Post: RE: New programming course

I'm known for a different approach than anyone else and this time is not an exception. I'd just like to point out that what is written now feels as if it was stitched out of two game modes. In the or...
Mrocza Level Design & Story 120 306,858 04-12-2016, 11:54 AM
    Thread: 2nd Revision of the TerranovaTeam & ICC logos
Post: RE: 2nd Revision of the TerranovaTeam & ICC logos

(04-06-2016, 10:50 AM)RaptorParkowsky Wrote: This one's gonna be in Polish as I'd like to have full control over what I'm about to say without wrestling with my "English" which might have been a sou...
Mrocza Archive 38 86,813 04-06-2016, 04:25 PM
    Thread: Issue #641 - A bug or not?
Post: Issue #641 - A bug or not?

The issue in question refers to build() exiting too early: The following code outputs a value of about 0.29: Code:    build(ResearchCenter);     point pos1 =...
Mrocza Game Engine & General Talk 0 3,720 04-05-2016, 09:58 PM
    Thread: 2nd Revision of the TerranovaTeam & ICC logos
Post: RE: 2nd Revision of the TerranovaTeam & ICC logos

This went far enough. Can we please stop? Mr Raptor did make a mistake. And he knows perfectly well now that he should not have touched the logo. But a rant like the one above is kind of an overkill....
Mrocza Archive 38 86,813 03-26-2016, 06:27 AM
    Thread: 2nd Revision of the TerranovaTeam & ICC logos
Post: RE: 2nd Revision of the TerranovaTeam & ICC logos

Nobody outside of the team would notice the difference. I sure wouldn't if I hadn't seen this thread. It's not a good idea to trash the morale over this.
Mrocza Archive 38 86,813 03-25-2016, 02:43 PM
    Thread: 2nd Revision of the TerranovaTeam & ICC logos
Post: RE: 2nd Revision of the TerranovaTeam & ICC logos

Very... candy. Reminds me of these kind of webpages. Edit: I'd generally go with something more robust with a natural shade to it. [Image: http://i.imgur.com/Qfh1yqY.png?1] BTW the original feels li...
Mrocza Archive 38 86,813 03-25-2016, 11:29 AM
    Thread: Radius param for search()
Post: RE: Radius param for search()

Radius for search can be done in a custom CBOT function pretty easily. Returning an array of all objects of certain category is even easier. I bet angular limitations are possible as well. Tho I don...
Mrocza Game Engine & General Talk 4 11,003 03-18-2016, 10:51 PM
    Thread: Code Battle League – DavivaD
Post: RE: Code Battle League – DavivaD

(11-20-2015, 05:29 PM)DavivaD Wrote: Game crashes during fight with mhrodebattle.txt (issue it)It is not an issue on my side. By the time it crashes my bot executes its final loop a few times. The ...
Mrocza Workshop 2 8,444 11-21-2015, 04:52 PM
    Thread: Code Battle League
Post: RE: Code Battle League

The program has been updated. Removed defence bot. Removed PowerStation. Now easily customisable with handy blocks (an attempt to make it DRY). Now beats Nohus' program. There is still space for im...
Mrocza Workshop 1 6,505 10-26-2015, 12:11 PM
    Thread: Code Battle League – Nohus
Post: RE: Code Battle League – Nohus

You do something like turn-motor-turn while turn-move-turn is a bit more effective and reliable on high simulation speed. Motor driven locomotion is a good choice only when you actually use it to turn...
Mrocza Workshop 4 12,557 10-23-2015, 07:48 AM
    Thread: Code Battle League – Nohus
Post: RE: Code Battle League – Nohus

You win basically becouse my defence bot is pretty incopetent. If it wasn't I'd have a chance. Also... I fixed it for you. NohusBattle.txt There's abs() function in Cbot you know?
Mrocza Workshop 4 12,557 10-21-2015, 12:31 PM
  Star Thread: Code Battle League
Post: Code Battle League

Code battles seem to be the most promising feature to ever be introduced into the game. It's about time to pump some life into this thing. After all it's asynchronus multiplayer and yet I've been only...
Mrocza Workshop 1 6,505 10-19-2015, 01:18 PM
    Thread: New programming course
Post: RE: New programming course

Damnit! (09-28-2015, 05:19 PM)Mrocza Wrote: ...so at the time being it should not bother us at all.Period. Seriously - quit poking our educational system. I'm fully aware it's poopy. I did not writ...
Mrocza Level Design & Story 120 306,858 09-28-2015, 08:15 PM
    Thread: New programming course
Post: RE: New programming course

Hold your... raptors? I see it like this. Our standard easy course shall contain exercises similar to those noted here but composed of plain Cbot. If and only if we were ever to build a version for sc...
Mrocza Level Design & Story 120 306,858 09-28-2015, 05:19 PM