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Thread: CodeBattle - DefenseTower
Post: RE: CodeBattle - DefenseTower
So, started playing Colobot again and I still don't have an answer for this, as it doesn't seem to be mentioned in an update log either... |
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SpaceRocket |
Help
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14,031 |
08-04-2018, 02:49 PM |
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Thread: CodeBattle - DefenseTower
Post: RE: CodeBattle - DefenseTower
(01-05-2018, 01:19 PM)LRV Wrote: (12-30-2017, 06:29 PM)SpaceRocket Wrote: The DefenseTower in CodeBattles tries to attack enemies, but it doesn't seem to do any damage.
Is this a bug, or somethin... |
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SpaceRocket |
Help
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4 |
14,031 |
01-10-2018, 01:32 AM |
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Thread: CodeBattle - DefenseTower
Post: CodeBattle - DefenseTower
The DefenseTower in CodeBattles tries to attack enemies, but it doesn't seem to do any damage.
Is this a bug, or something I did wrong?
[attachment=249] |
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SpaceRocket |
Help
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4 |
14,031 |
12-30-2017, 06:29 PM |
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Thread: Object limit?
Post: RE: Object limit?
What was the earliest version of Colobot Gold with the object limit fixed? If it is before the only version I have, I might just make it on that, because one of the future levels will also require pr... |
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SpaceRocket |
Workshop
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10 |
38,426 |
05-03-2016, 05:20 PM |
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Thread: Object limit?
Post: RE: Object limit?
(05-02-2016, 09:27 PM)tomangelo Wrote: You want to make it for original Colobot, or Gold Edition? Original Colobot still have this limit, while in Gold it's already fixed and doesn't need to do anyt... |
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SpaceRocket |
Workshop
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38,426 |
05-02-2016, 09:35 PM |
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Thread: Object limit?
Post: RE: Object limit?
(05-02-2016, 09:16 PM)tomangelo Wrote: Also everyone will need your modified binary to run this level.
Why? Tomaszkax86 said the object limit was already fixed in Colobot Gold, and the object lim... |
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SpaceRocket |
Workshop
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10 |
38,426 |
05-02-2016, 09:22 PM |
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Thread: Object limit?
Post: RE: Object limit?
(05-02-2016, 11:10 AM)krzys_h Wrote: Remember that original Colobot was made almost 15 years ago, computers were quite a bit slower back then ;)
The computer I have it installed on is even older tha... |
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SpaceRocket |
Workshop
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10 |
38,426 |
05-02-2016, 09:09 PM |
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Thread: Object limit?
Post: Object limit?
Experimenting with an extreme difficulty version of Alien Queen mission (Colobot 1.8); after a short while into the game, objects cease being created. If I try to build a building or a bot, I get e... |
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SpaceRocket |
Workshop
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10 |
38,426 |
05-02-2016, 07:39 AM |
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Thread: COLOBOT - Original
Post: RE: COLOBOT - Original
(12-27-2015, 10:39 AM)krzys_h Wrote: To allow installing patch onto a different language, you'll have to change entry somewhere in Windows registry. I don't remember where exactly, use the find func... |
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SpaceRocket |
General
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4 |
23,257 |
12-27-2015, 05:18 PM |
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Thread: COLOBOT - Original
Post: COLOBOT - Original
Where do I download the original version 1.8 of COLOBOT, or how to I stop the "The language if not the same as the installed software" message when installing 1.8 patch on my existing download? |
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SpaceRocket |
General
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4 |
23,257 |
12-27-2015, 02:32 AM |
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Thread: Robbie Picture
Post: RE: Robbie Picture
(12-23-2015, 10:19 PM)krzys_h Wrote: That's an unused... thing, whatever it is, that EPSITEC has left in the source code.
Can be spawned in world by running this in a CBot program:
Code:produce(301)... |
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SpaceRocket |
2D & 3D Graphics
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10 |
34,238 |
12-24-2015, 07:28 PM |
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Thread: Custom Features
Post: RE: Custom Features
(12-23-2015, 11:30 PM)Simbax Wrote: nostalgic haterThanks for the "complement", by the way.
The original COLOBOT does not have factory(), build(), and other features critical to development of c... |
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SpaceRocket |
General
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5 |
19,224 |
12-24-2015, 07:23 PM |
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Thread: Colobot Project 2
Post: RE: Colobot Project 2
(12-22-2015, 08:21 PM)Simbax Wrote: Some of the things can be already done as a mod. If you happen to change the source code and the result will be good, I'd suggest just to send pull requests to th... |
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SpaceRocket |
General
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11 |
41,492 |
12-23-2015, 08:10 PM |
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Thread: Custom Features
Post: Custom Features
No matter what, there will always be features in COLOBOT: Gold Edition that some people will like, and some people will not like. So I thought of a system that will not only provide a compromise betwe... |
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SpaceRocket |
General
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5 |
19,224 |
12-23-2015, 07:34 PM |
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Thread: Robbie Picture
Post: RE: Robbie Picture
I have no idea what that is, guess I've been away too long e_e |
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SpaceRocket |
2D & 3D Graphics
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10 |
34,238 |
12-23-2015, 06:35 PM |
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Thread: Colobot Project 2
Post: RE: Colobot Project 2
Yes, I know nothing about GitHub, so I will look at that when I return on the 26th (this computer won't let me).
Also, what do you mean by "mod"? Is there going to be some sort of mod menu in COLO... |
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SpaceRocket |
General
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11 |
41,492 |
12-23-2015, 06:21 PM |
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Thread: Original programs available
Post: RE: Original programs available
I said this before elsewhere, but I'll say it again:
In case this mirror breaks down, etc., the ones on the original site can still be accessed by replacing "epsitec.ch" with "ceebot.com" in the addr... |
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SpaceRocket |
Workshop
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5 |
23,621 |
12-22-2015, 10:24 PM |
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Thread: Robbie Picture
Post: RE: Robbie Picture
...You mean that blue robot from BuzzingCars? |
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SpaceRocket |
2D & 3D Graphics
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10 |
34,238 |
12-22-2015, 10:20 PM |
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Thread: Colobot Project 2
Post: RE: Colobot Project 2
(12-22-2015, 08:21 PM)Simbax Wrote: I'd suggest just to send pull requests to the main repository.
Sorry that I'm unfamiliar with how TerranovaTeam works, but....what's that mean? |
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SpaceRocket |
General
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11 |
41,492 |
12-22-2015, 10:17 PM |
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Thread: Colobot Project 2
Post: RE: Colobot Project 2
I would be taking the original COLOBOT game, adding some modifications, and after that I would gradually add updates to it.
Some of the planned modifications:
-A scenario type that has a randomized ... |
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SpaceRocket |
General
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11 |
41,492 |
12-22-2015, 06:31 PM |
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Thread: Colobot Project 2
Post: Colobot Project 2
I am thinking of starting my own, solo, COLOBOT project. Not that COLOBOT: Gold Edition isn't good enough (it will probably always be better than my version anyway), but I would like to try to design ... |
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SpaceRocket |
General
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11 |
41,492 |
12-22-2015, 01:17 AM |
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Thread: On the new graphics
Post: On the new graphics
I have not downloaded the newest update of COLOBOT: Gold Edition yet, but I looked at the graphics in the video, and to me, they just look too strange and cartoony.
Are you going to make these new ... |
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SpaceRocket |
General
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4 |
18,472 |
09-24-2015, 05:01 AM |
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Thread: Real-Life COLOBOT
Post: Real-Life COLOBOT
Currently, there are three forest fires near where I live. The smoke is so thick that it covers the whole sky, and it makes the sun bright red, and dim enough to look at. The visibility is three mi... |
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SpaceRocket |
Offtop
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2 |
10,149 |
08-14-2015, 05:23 PM |
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Thread: SpaceRocket's Bug Reports
Post: RE: SpaceRocket's Bug Reports
Because I still do not have Internet (I can only talk to you because I have COLOBOT on my portable laptop computer and can sometimes get wireless internet from other places), I have not bothered wit... |
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SpaceRocket |
General
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3 |
13,136 |
05-08-2015, 10:39 PM |
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Thread: SpaceRocket's Bug Reports
Post: SpaceRocket's Bug Reports
I created this main thread for me to report COLOBOT GOLD bugs so that I wouldn't have to spam the forums.
Currently, I have a list of 10 bugs I have found. Some may have been fixed already, as I have... |
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SpaceRocket |
General
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3 |
13,136 |
05-07-2015, 12:08 AM |