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Post Author Forum Replies Views Posted [asc]
    Thread: Who made Colobot?
Post: RE: Who made Colobot?

EPSITEC is actually a Swiss company, not Czech. But TerranovaTeam consist mostly of Polish fans who made this community. Rest of our history you can find here: https://colobot.info/terranovateam/
RaptorParkowsky General 2 4,397 06-04-2018, 10:36 AM
    Thread: Filmiki O Colobocie
Post: RE: Filmiki O Colobocie

Cóż, inne fanowskie strony o Colobocie raczej nie stanowią bezpośredniej konkurencji dla ICC, a jedynie mogą pomóc w rozwijaniu popularności tej gry. Nie widzę więc problemu, by się pochwali...
RaptorParkowsky O wszystkim 2 3,192 05-31-2018, 02:56 PM
    Thread: Śmieszny Bugg
Post: RE: Śmieszny Bugg

Rzeczywiście, jest tu trochę do poprawy w działaniu klawiszy sterujących prędkością symulacji. Z drugiej funkcjonalność tego ficzera jest póki co czysto debugerska z racji na spadającą pre...
RaptorParkowsky O wszystkim 1 2,479 05-19-2018, 03:34 PM
    Thread: What happened to epsitec?
Post: RE: What happened to epsitec?

http://lmgtfy.com/?q=epsitec You're welcome.
RaptorParkowsky Offtop 1 3,579 02-15-2018, 05:39 PM
    Thread: HD textures
Post: RE: HD textures

They're slightly different because I wanted to make them flat. In original game they was rendered from perspective camera view using the 3D model in old 3D Studio Max program, so I've decided to port ...
RaptorParkowsky 2D & 3D Graphics 3 10,827 02-01-2018, 11:30 AM
    Thread: SOLVED Problem with power station
Post: RE: Problem with power station

Have you unlocked Sniffers by passing second mission on Crystalium? Radar Station also is unlockable. It's last mission on the Moon.
RaptorParkowsky Help 2 3,725 02-01-2018, 10:44 AM
    Thread: Nowe czcionki
Post: RE: Nowe czcionki

(09-26-2017, 09:20 AM)mateuszpp Wrote: Klasyka czyli Courier jest najlepsza. Jeżeli coś dobrze się sprawuje to po co zmieniać? PozdrawiamSęk w tym, że właśnie się nie sprawuje, bo tego Cou...
RaptorParkowsky O wszystkim 11 16,938 09-26-2017, 02:04 PM
    Thread: Stuck on Crystalium
Post: RE: Stuck on Crystalium

This bug still probably exist in recent Colobot: Gold Edition builds, but only in 32-bit versions of the game. 64-bit should work fine. To open the cheat console: press "~" on your keyboard, then typ...
RaptorParkowsky Help 2 5,170 08-29-2017, 11:13 AM
    Thread: Sandbox Features
Post: RE: Sandbox Features

Yeah. Complete the campaign or use the special cheat to unlock all bots and buildings. ;-)
RaptorParkowsky Help 3 5,098 08-20-2017, 03:10 AM
    Thread: New file extensions
Post: RE: New file extensions

4. More suggestions. This way is more consistent imho. .cbot .cbsm .cbsc I'm against keeping backward compatibility with previous GOLD versions, and especially with original Colobot game. The gam...
RaptorParkowsky Game Engine & General Talk 9 14,064 07-31-2017, 12:34 PM
    Thread: Nowe czcionki
Post: RE: Nowe czcionki

Exo moim zdaniem jest całkiem ładnym potencjalnym zamiennikiem dla Kabel w SatComie oraz UI. Jak już kiedyś wspominałem, Kabla możemy poniekąd używać w zmodyfikowanych formach w logotypach be...
RaptorParkowsky O wszystkim 11 16,938 07-17-2017, 05:36 PM
    Thread: Prace wznowione
Post: RE: Prace wznowione

W końcu kosmomajty astronauty stały się symetryczne. Po tylu latach! Best colobot day ever! [Image: http://i.imgur.com/zoErKGi.gif] Jeszcze tylko trzeba będzie dorysować termometr i wejście ...
RaptorParkowsky O wszystkim 113 180,794 07-10-2017, 02:24 PM
    Thread: Prace wznowione
Post: RE: Prace wznowione

@Adrian : Właśnie myślałem o dniu Twego powrotu podczas gdy składałem do kupy wszystkie te tekstury ;P. Jak możesz zapewne zauważyć, nie są one do końca takie, jak je wówczas dostarczyłe...
RaptorParkowsky O wszystkim 113 180,794 07-10-2017, 08:28 AM
    Thread: [idea] Extended User Mods
Post: RE: [idea] Extended User Mods

Such modding functionality already is in TerranovaTeam plans. But it'll take some time until we reach such point of the game's development. Implementation of such features require a lot of internal co...
RaptorParkowsky General 2 4,815 06-28-2017, 11:20 AM
    Thread: Show us your Desktop :D
Post: RE: Show us your Desktop :D

Finally got a new phone. Android Marshmallow + MIUI 8.2. Fancy wallpaper changes every day to celebrate Jurassic June. Spoiler : [Image: https://imgur.com/tzVYRqw.png]
RaptorParkowsky Offtop 19 28,072 06-20-2017, 08:08 AM
    Thread: The Worst Day Of My Life
Post: RE: The Worst Day Of My Life

I'm simply out of the words. It's really sad loss. [*]
RaptorParkowsky Offtop 7 11,892 04-18-2017, 01:10 PM
    Thread: Nowe tekstury do Gold Edition
Post: RE: Nowe tekstury do Gold Edition

@michx Póki co wybudzam się z snu zimowego, no i jeszcze ustalamy co będziemy robić z tak dużymi plikami binarnymi/graficznymi w projekcie opartym głównie na GitHubie, który niespecjalnie lubi...
RaptorParkowsky O wszystkim 16 34,851 04-17-2017, 12:58 AM
    Thread: Speedy Blupi Cutscenes
Post: RE: Speedy Blupi Cutscenes

There was indeed pre-rendered cutscenes but not in the Speedy Blupi game. You probably meant Planet Blupi. In full version of this game you could really see few cutscenes. Spoiler alert! https://www....
RaptorParkowsky General 6 11,058 04-12-2017, 12:00 PM
    Thread: Get PowerCell energy level
Post: RE: Get PowerCell energy level

Is it documented anywhere? I just checked and couldn't find any SatCom pages that describes object's parameters like energyLevel or shieldLevel.
RaptorParkowsky Help 5 10,802 04-06-2017, 02:44 PM
    Thread: Colobot Tower Defence Project
Post: RE: Colobot Tower Defence Project

Looks awesome. I want this project to be my wallpaper :3 .
RaptorParkowsky Workshop 1 5,989 04-01-2017, 12:34 PM
    Thread: goto and destination occupied error
Post: RE: goto and destination occupied error

That's definetely #723. Between release and debug builds there's indeed huge difference with goto() efficiency.
RaptorParkowsky Help 4 9,218 03-30-2017, 04:54 AM
    Thread: The mystery of ismovie();
Post: RE: The mystery of ismovie();

Oh... Well... That's... Just another CBOT command that need to be documented in our special page in SatCom.
RaptorParkowsky Help 6 9,569 03-25-2017, 10:13 PM
    Thread: Colobot Horror Project [DEV]
Post: RE: Colobot Horror Project [DEV]

It's just a tech demo, but I already just sh*t my pants! D: It would be really nice to start making mods like this with our engine. Especially with improved LevelController and other features that ar...
RaptorParkowsky Workshop 9 15,252 03-23-2017, 12:49 AM
    Thread: Refreshed Theme
Post: RE: Refreshed Theme

This theme looks definetely much better than the current one. You're right, it's time for change. Definetely.
RaptorParkowsky Archive 3 10,627 03-10-2017, 09:47 PM
    Thread: BattleSim [Code Battle Arena]
Post: RE: BattleSim [Code Battle Arena]

You definetely should! This skybox and ground texture looks insane! Reminds me some kind of TRON or Matrix. On screenshots it looks really good. Colobot's engine kinda suck when it comes to simulate n...
RaptorParkowsky Workshop 3 7,970 03-06-2017, 12:41 AM