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    Thread: AI pathfinder
Post: RE: AI pathfinder

(01-19-2015, 11:57 PM)Rowery na Księżycu Wrote: I tried to make an AI pathfinder in Colobot. It was done to pass a course on th Wrocław University of Technology (PWr). Description available onl...
krakers Workshop 2 11,045 12-26-2016, 01:25 PM
    Thread: Natural Wasp
Post: RE: Natural Wasp

(10-21-2016, 08:34 AM)LRV Wrote: Actually where do the waps take your resources? There is a function "Produceammo()". I decided to use "produce" because I couldn't make it working with AlienNest, w...
krakers Workshop 12 30,825 12-26-2016, 01:17 PM
    Thread: Sublime Text Syntax Highlighting
Post: RE: Sublime Text Syntax Highlighting

Works good for me. I was looking for that, thanks
krakers Workshop 1 7,158 08-17-2016, 02:16 PM
    Thread: Shooting the breeze
Post: RE: Shooting the breeze

It would have more sense if underground resources could end. Anyway it's some kind of alternative for sniffer. I got that idea when I was thinking about that all robots in Colobot are made from some ...
krakers Offtop 3 10,185 08-16-2016, 07:39 PM
    Thread: Shooting the breeze
Post: Shooting the breeze

Got bored at work :D [Image: https://s3.postimg.io/k61pc93bn/GIMP.png] First time using gimp ;) // Using a swear word in thread's topic is not nice! I renamed the thread completely to keep the mean...
krakers Offtop 3 10,185 08-16-2016, 03:23 PM
    Thread: [Idea] Game Difficulity
Post: RE: [Idea] Game Difficulity

I have to try to complete the game without using "goto" ;) Maybe you're right. Anyway if low level functions (like taking full control of mechanic arm) will be allowed it would give more capabilities...
krakers General 5 13,270 08-16-2016, 02:41 PM
    Thread: [Idea] Game Difficulity
Post: Colobot 2 ideas

I think this topic fits here the best.  I remember (I think at old polish forum) discussion about difficulty level in Colobot. I know it would be probably too hard to implement anythink like that t...
krakers General 5 13,270 08-16-2016, 10:27 AM
    Thread: Natural spider
Post: Natural spider

I wrote a simple code for spiders, based on my unfinished "natural wasp". Spider simply go to target and explode even if any other target will come too close. Code:extern void object::Attack() { int ...
krakers Workshop 0 4,715 08-14-2016, 11:57 AM
    Thread: Natural Wasp
Post: RE: Natural Wasp

I'll try that. Thanks! @edit It's still imperfect. Need to optimize it, fix few bugs aaaand I would also add "try... catch". I think it may take forever but it makes me learn CBOT better, so I can up...
krakers Workshop 12 30,825 08-11-2016, 09:51 PM
    Thread: CoLoBoT 15th Anniversary Preparations
Post: RE: CoLoBoT 15th Anniversary Preparations

Very good idea. There's nothing to lose
krakers Game Engine & General Talk 19 53,795 08-09-2016, 01:54 PM
    Thread: Natural Wasp
Post: RE: Natural Wasp

OK, I made wasp turns using "motor" - not "turn", so it flies faster and more fluently, so it's harder to shoot it down. I rewritted whole program to make it simpler. It works much better but I'm stil...
krakers Workshop 12 30,825 08-09-2016, 11:53 AM
    Thread: MinePlanter
Post: RE: MinePlanter

Thank you! That's exactly what i need Quote:extern void object::MinePlanter() { float angle = orientation; float radius = 1.7; point pos; pos.x = position.x + radius * cos(angle); pos.y = posi...
krakers Workshop 2 7,018 08-06-2016, 09:08 AM
    Thread: MinePlanter
Post: MinePlanter

I have an idea to make a robot what will plant mines. I decided to use Sniffer and "produce" command, because of (un)limitations of colobot For now it's so simple Quote:extern void object::MinePlant...
krakers Workshop 2 7,018 08-04-2016, 10:38 AM
    Thread: Natural Wasp
Post: RE: Natural Wasp

I was thinking about the same: 1) get self.position (x, y only) 2) get target.position (x, y) For example if target.position.y < self.position.y => target is on the west =>... But i don't ...
krakers Workshop 12 30,825 08-02-2016, 09:00 AM
    Thread: Natural Wasp
Post: RE: Natural Wasp

I'm back again! Still working on my program (don't have much time) and I have a problem. Command "turn(direction(item.position))" makes my wasp too slow. I mean it makes wasp only turning, not moving ...
krakers Workshop 12 30,825 08-01-2016, 06:48 PM
    Thread: Natural Wasp
Post: RE: Natural Wasp

Sorry for my little absence - had too much work. True Destroyer, I can't test your levels - it doesn't work on my 1.6 alpha. Anyway I conclude I wasn't first with idea of wasp who steals resources :...
krakers Workshop 12 30,825 12-15-2015, 02:43 AM
    Thread: Natural Wasp
Post: RE: Natural Wasp

I wanted to wasps aim not so accurately, otherwise it would be too hard to win with them :) My script has also problems when wasp comes too close to building like BotFactory - the wasp gets stuck over...
krakers Workshop 12 30,825 12-09-2015, 02:34 PM
    Thread: Natural Wasp
Post: Natural Wasp

I made a little program for a wasp to it move more natural What it does: -wasp looks like flying totally pointless (but it's not) -wasp is harder to shoot down -wasp drops OrgaMatter on buildings and ...
krakers Workshop 12 30,825 12-08-2015, 11:42 PM
    Thread: Finding Powercells that needs charging
Post: RE: Finding Powercells that needs charging

Works perfect, thank You! Now I can go to bed :D
krakers General 13 32,559 12-05-2015, 03:12 AM
    Thread: Finding Powercells that needs charging
Post: RE: Finding Powercells that needs charging

So for version Alpha 0.1.6 its impossible to make a program i want to make?
krakers General 13 32,559 12-04-2015, 07:08 PM
    Thread: Finding Powercells that needs charging
Post: RE: Finding Powercells that needs charging

Hello, Im quite new in programming (last time i was trying 10 years ago - in Colobot too) and i have problem with my program. I have no idea how to solve it. I want it to: 1) find fully charged Nucle...
krakers General 13 32,559 12-04-2015, 04:13 PM