Search Results
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Thread: Class inheritance, and its limits
Post: Class inheritance, and its limits
I was quite pleased, when saw a post about new update.
Can someone explain me - how does it work and what are limits of this implementation?
In the best case scenarion with exsamples, following for du... |
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clop1000 |
General
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0 |
4,274 |
03-31-2017, 04:29 PM |
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Thread: 15th Anniversary Congrats
Post: RE: 15th Anniversary Congrats
Congratulations! It's definitely the best game about programming in existence, at least in the know universe) |
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clop1000 |
General
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3 |
14,353 |
03-31-2017, 04:23 PM |
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Thread: Several mining bots working simultaneously
Post: Several mining bots working simultaneously
Is there any ready to cook code to implement following:
several bots simultaneously grab titanium ore, and they don't use the same block.
And i completely don't understand how the interconnection b... |
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clop1000 |
General
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3 |
10,502 |
10-07-2016, 07:08 PM |
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Thread: Aim angle
Post: RE: Aim angle
Thx! Now i know the basics of trigonometry!)☺ I finally i understood meaning of Sin,and other unknown things ☺
Your post is fantastic. |
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clop1000 |
General
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3 |
11,676 |
07-06-2016, 09:29 AM |
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Thread: Aim angle
Post: Aim angle
My bad, i absolutely don't know a math and geometry.
Can someone advise me about how to determine an angle between a bot and a target.
Of course it's for Flying objects.
I will really appreciate your ... |
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clop1000 |
General
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3 |
11,676 |
07-05-2016, 04:13 PM |
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Thread: Map Editor
Post: RE: Map Editor
Has any progress been made on this subject? I just want to use a plain and simple map editor to make my own mission for testing purposes. |
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clop1000 |
Help
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4 |
23,694 |
07-05-2016, 02:44 PM |
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Thread: Finding Powercells that needs charging
Post: RE: Finding Powercells that needs charging
Is there any way to get a reference on the holder of PowerCell?
For instance - i got a list of PowerCells, and i want tot know, which of them are installed in bots.
object.load - does not work proper... |
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clop1000 |
General
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13 |
36,827 |
07-05-2016, 01:03 PM |
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Thread: Reference as return type.
Post: RE: Reference as return type.
But copy of this will be still active?
And a really little question. What type category are? I mean what type of variable can contain it? |
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clop1000 |
General
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5 |
13,542 |
07-04-2016, 05:14 PM |
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Thread: Reference as return type.
Post: RE: Reference as return type.
Yeah. I just got some kind of a glitch.
Now i am curious about - is there some kind of garbage collector.
extern void object::Spider2()
{
int[] q;
q = qw();
message(q[2]);
}
public int[] qw()
... |
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clop1000 |
General
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5 |
13,542 |
07-04-2016, 04:22 PM |
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Thread: Advanced targeting
Post: RE: Advanced targeting
it works perfectly! You have a good memory)) |
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clop1000 |
General
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3 |
9,914 |
07-04-2016, 04:12 PM |
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Thread: Reference as return type.
Post: Reference as return type.
Is it possible to get a reference to an object through return type?
How do i do that?
for instance i want to make a simple function -
object findemptycell()
{
object o;
int i=0;
while (true)
{... |
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clop1000 |
General
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5 |
13,542 |
07-04-2016, 03:34 PM |
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Thread: Checking used objects. (ore that was moved)
Post: RE: Checking used objects. (ore that was moved)
(07-02-2016, 02:53 PM)radioactivity Wrote: I'm gonna take my opportunity to curse dynamic id system. Should every item get static id, like in original Colobot, you could save list of id's of Titaniu... |
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clop1000 |
General
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6 |
17,612 |
07-02-2016, 04:53 PM |
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Thread: Advanced targeting
Post: Advanced targeting
I curious - how exactly direction function works?
May some one share his/her own example of code, in which used only position of me and target, and their YAWN,ROLL, and so on. |
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clop1000 |
General
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3 |
9,914 |
07-02-2016, 02:01 PM |
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Thread: Checking used objects. (ore that was moved)
Post: Checking used objects. (ore that was moved)
I am working on the code for a bot, that will be automatically drag a titanium ore to a specific destination (for instance flag, or even better just destination (z,x,y)), find a free space, and go to ... |
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clop1000 |
General
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6 |
17,612 |
07-02-2016, 01:24 PM |
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Thread: IDE with intellisense
Post: RE: IDE with intellisense
It will be great!
But may be is there any way to use source code or dll, with purpose Code::Blocks or some other IDE know about command's in colobot, and made possibly autocomplete |
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clop1000 |
General
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3 |
9,544 |
07-02-2016, 12:57 PM |
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Thread: IDE with intellisense
Post: IDE with intellisense
Is there anyway to use IDE compatible with colobot gold?
It is like a torture to write code without this little nevertheless useful option. |
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clop1000 |
General
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3 |
9,544 |
06-30-2016, 11:51 AM |
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Thread: Finding Powercells that needs charging
Post: RE: Finding Powercells that needs charging
Thx! it's really good explanation! |
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clop1000 |
General
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13 |
36,827 |
05-05-2016, 04:39 PM |
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Thread: Finding Powercells that needs charging
Post: RE: Finding Powercells that needs charging
melex750 excellent job!
But - what is the meaning of this part of code? -
if (item.velocity.x != nan)
{
speed = abs(item.velocity.x);
... |
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clop1000 |
General
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13 |
36,827 |
05-03-2016, 12:42 PM |