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Thread: Microsoft Visual Studio Building
Post: RE: Microsoft Visual Studio Building
I've updated the first post. The links are no longer dead and I added more details to all the steps for people who are not programmers. It's still far from perfect, I'm going to add some pictures and ... |
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Simbax |
Game Engine & General Talk
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9 |
32,356 |
06-02-2018, 06:48 PM |
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Thread: How build my own colobot with CMake?
Post: RE: How build my own colobot with CMake?
You probably need to add a path to Visual Studio command tools to the PATH variable, I don't remember the details, but they should be in a folder like C:\Program Files (x86)\Microsoft Visual Studio 14... |
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Simbax |
Game Engine & General Talk
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9 |
23,424 |
06-01-2018, 12:31 PM |
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Thread: How build my own colobot with CMake?
Post: RE: How build my own colobot with CMake?
"Attached thread "Microsoft Visual Studio Building" describes nothing useful for average programmer, or beginner programmer and especially totally useless for people which never programmed anywhere bu... |
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Simbax |
Game Engine & General Talk
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9 |
23,424 |
06-01-2018, 11:11 AM |
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Thread: Codding colobot in other redactors?
Post: RE: Codding colobot in other redactors?
https://colobot.info/forum/showthread.php?tid=939 |
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Simbax |
Help
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2 |
6,671 |
06-01-2018, 10:56 AM |
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Thread: Przepełnienie stosu
Post: RE: Przepełnienie stosu
Nie jestem pewien, czy CBOT to optymalizuje, ale jeśli tak, to spróbuj przekształcić tę funkcję do postaci rekurencji ogonowej, tzn. rekurencyjne wywołanie musi być ostatnią operacją. Ewentu... |
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Simbax |
O wszystkim
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2 |
7,448 |
03-06-2018, 08:54 PM |
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Thread: Show us your Desktop :D
Post: RE: Show us your Desktop :D
Decided to refresh the look & feel of my main computer for work/uni related stuff a while ago. Sharing it now because it still fills me with determination whenever I open the lid of my laptop.
Sp... |
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Simbax |
Offtop
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19 |
54,580 |
02-23-2018, 11:39 PM |
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Thread: Gold Edition is a Full Game ?
Post: RE: Gold Edition is a Full Game ?
Yes. https://colobot.info/colobot-gold-edition/ |
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Simbax |
General
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2 |
8,387 |
02-22-2018, 12:59 AM |
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Thread: Could someone please fix this on the forums?
Post: RE: Could someone please fix this on the forums?
1. is fixed. We're not native speakers and it's hard to write formal texts like the regulations properly. Thanks for noticing. I doubt that people read those regulations often, so plus for you because... |
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Simbax |
General
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1 |
7,580 |
02-20-2018, 07:54 PM |
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Thread: [split] Criticism of @LRV signature
Post: RE: [split] Criticism of @LRV signature
I wonder why this thread was not closed and in archive to begin with.
Anyway, it seems that emotions took the best of some people, and it's not @RaptorParkowsky .
(02-20-2018, 04:44 PM)hazel Wrote:... |
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Simbax |
Archive
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6 |
20,813 |
02-20-2018, 07:26 PM |
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Thread: New file extensions
Post: RE: New file extensions
I know that, but they all still have their file extensions. What is more, I already said that file extension is worth more points than first line. So if a file already has an extension, an extension m... |
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Simbax |
Game Engine & General Talk
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9 |
28,723 |
08-01-2017, 07:38 AM |
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Thread: New file extensions
Post: RE: New file extensions
(07-31-2017, 03:57 PM)krzys_h Wrote: If your main goal is to detect file type automatically, why not just an optional header at the top, like what shell scripts on Linux usually use?
Shell scripts s... |
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Simbax |
Game Engine & General Talk
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9 |
28,723 |
07-31-2017, 05:20 PM |
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Thread: New file extensions
Post: New file extensions
Currently, CBOT, Scene and SatCom files are kept in .txt files.
Advantages:
Less intimidating for non-tech savvy users.
Simpler programming in the engine?
Disadvantages:
No reliable way to autom... |
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Simbax |
Game Engine & General Talk
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9 |
28,723 |
07-31-2017, 11:58 AM |
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Thread: All text editor's plugins for Colobot related files
Post: All text editor's plugins for Colobot related file...
The count of them is growing so I decided to put them all in one place to make them easy to find. They are listed in alphabetical order by editor name.
Atom
Gedit
Notepad++
Sublime Text 3
VIM
... |
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Simbax |
Workshop
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0 |
5,603 |
07-31-2017, 10:50 AM |
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Thread: Syntax highlighting for Gedit
Post: Syntax highlighting for Gedit
Warning: the following is just a loose translation from an old Polish thread.
[UNMAINTAINED][OLD]
The files were work in progress even then, but it may be a good starting point for someone to remak... |
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Simbax |
Workshop
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0 |
5,002 |
07-31-2017, 10:48 AM |
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Thread: Nowe czcionki
Post: RE: Nowe czcionki
Dlaczego jest tylko porównanie w menu? Czcionka do tytułów dosyć często się nie nadaje do długich tekstów.
A, i to że wszyscy się zgadzają na Courier Prime jest błędnym założeniem. |
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Simbax |
O wszystkim
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11 |
32,980 |
07-17-2017, 07:45 PM |
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Thread: Prace wznowione
Post: RE: Prace wznowione
To na pewno Deja Vu w edytorze CBOTa? Przypomina mi mocno Ubuntu Mono, które jest imho lepsze niż Courier... (Osobiście używam Consolas w edytorach na Windowsie).
Zakup Kabla wcale nie musi oznac... |
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Simbax |
O wszystkim
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113 |
342,419 |
07-16-2017, 12:52 PM |
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Thread: Fixing logos (this time properly)
Post: Fixing logos (this time properly)
Since a particular individual just can't let it go and constantly reminds us about his little problem, I want to end this comical debate which started a year ago. I fixed all the little bugs in logos... |
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Simbax |
General
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3 |
14,955 |
07-14-2017, 06:21 PM |
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Thread: Alludo -- Basic user level for modders and testers
Post: Alludo -- Basic user level for modders and testers
I only just now noticed that there is no thread about this old level so some people may not know about its existence. Anyway, I updated it and I strongly recommend to anyone who's using the old versio... |
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Simbax |
Workshop
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1 |
7,957 |
06-28-2017, 04:13 PM |
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Thread: Gwiezdny Kucharz
Post: RE: Gwiezdny Kucharz
Kiedyś reklama była dozwolona w off-topie, ale zostało to usunięte z regulaminu ze względu na to, że wtedy (w teorii) spamujące boty mogłyby "legalnie" spamować, jeśli dobrze pamiętam. Osta... |
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Simbax |
O wszystkim
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2 |
9,896 |
04-04-2017, 11:22 AM |
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Thread: The mystery of ismovie();
Post: RE: The mystery of ismovie();
Wait, it's not documented?! |
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Simbax |
Help
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6 |
18,120 |
03-26-2017, 03:02 PM |
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Thread: Kilka propozycji do forum
Post: RE: Dwie propozycje do forum
2. done
Code:[issue]#1[/issue] lub [issue]1[/issue]
[pr]#1[/pr] lub [pr]#1[/pr]
Spoiler: Wynik
#1 lub #1
[pr]#1[/pr] lub [pr]#1[/pr] |
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Simbax |
O wszystkim
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2 |
11,635 |
03-06-2017, 06:46 PM |
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Thread: Show us your Desktop :D
Post: RE: Show us your Desktop :D
Nothing interesting, just a regular desktop, my wallpaper and colours depend on what I've recently liked.
Spoiler: Desktop [Image: http://i.imgur.com/C2uK8Is.png]
Spoiler: Smartphone [Image: http://i... |
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Simbax |
Offtop
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19 |
54,580 |
03-04-2017, 10:33 PM |
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Thread: CBot - użycie i zmiana licencji
Post: RE: CBot - użycie i zmiana licencji
@Smok Lua ma bardziej składnię Pythonową niż Cppową, a jemu chodzi podejrzewam właśnie o składnię CBOTa. AngelScript ma takie same zastosowania jak Lua, a jest bardziej zbliżony do C++ (ma n... |
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Simbax |
O wszystkim
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12 |
37,374 |
01-15-2017, 10:25 PM |
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Thread: CBot - użycie i zmiana licencji
Post: RE: CBot - użycie i zmiana licencji
Wolno liczy przez limit instrukcji, który jest właśnie po to, żeby procesora za dużo nie zużywał.
Mógłbyś spróbować z http://www.angelcode.com/angelscript/ . |
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Simbax |
O wszystkim
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12 |
37,374 |
01-15-2017, 01:16 AM |
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Thread: CBot - użycie i zmiana licencji
Post: RE: CBot - użycie i zmiana licencji
CBOT jest integralną częścią gry i w chwili obecnej licencja to jest najmniejsze zmartwienie, zwłaszcza że i tak pewnie twoja kopia CBOTa nie byłaby 1:1, a sam CBOT pożycza sobie składnię z ... |
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Simbax |
O wszystkim
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12 |
37,374 |
01-14-2017, 11:55 PM |