Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Inviting teachers to using Colobot.
Post: RE: Inviting teachers to using Colobot.
Ceebot have better Exercies and Challenges, but don't have any Missions. For teaching Ceebot series are better than Colobot. |
|
tomangelo |
General
|
4 |
14,278 |
02-24-2019, 04:09 PM |
|
|
Thread: Are there any testimonials?
Post: RE: Are there any testimonials?
I'm not sure if Colobot itself taught me coding, but the experience from this game was at least helpful when I was learning coding in school. |
|
tomangelo |
General
|
2 |
6,070 |
07-28-2018, 11:36 AM |
|
|
Thread: Powitanie
Post: RE: Powitanie
Witamy w ICC i pozdrawiamy. |
|
tomangelo |
Offtop
|
2 |
6,014 |
07-22-2018, 09:41 PM |
|
|
Thread: Turn on other bots
Post: RE: Turn on other bots
Currently that's impossible, I'm afraid. |
|
tomangelo |
General
|
3 |
8,035 |
06-26-2018, 02:22 PM |
|
|
Thread: What is the .mod files?
Post: RE: What is the .mod files?
Obj files have already saved UV map. I'm not sure about how it works in 3Ds max, maybe you just need to select path to texture file (I think there should be some information somewhere about texture fi... |
|
tomangelo |
Game Engine & General Talk
|
3 |
8,732 |
06-23-2018, 10:34 AM |
|
|
Thread: What is the .mod files?
Post: RE: What is the .mod files?
Original .mod files are custom format made by Epsitec. You can convert them to .obj with https://github.com/tomaszkax86/Colobot-Model-Converter/, but you'll lose few details, like second UV maps, as .... |
|
tomangelo |
Game Engine & General Talk
|
3 |
8,732 |
06-22-2018, 08:51 PM |
|
|
Thread: Backward Compatibility.
Post: RE: Backward Compatibility.
I think earliest Colobot: Gold Edition builds were actually coded with requirement of OpenGL 1.3, now we're probably going into 1.4 or 1.5. Moving back to OpenGL 1.1 is actually very hard to achieve, ... |
|
tomangelo |
General
|
2 |
6,466 |
06-08-2018, 08:26 PM |
|
|
Thread: How build my own colobot with CMake?
Post: RE: How build my own colobot with CMake?
I think you downloaded CMake source code instead of binary. Below sources there are binary packs, both Installer and ZIP packages does have bin directory. There is also cmake-gui.exe file in this bin ... |
|
tomangelo |
Game Engine & General Talk
|
9 |
18,748 |
05-31-2018, 09:09 PM |
|
|
Thread: Codding colobot in other redactors?
Post: RE: Codding colobot in other redactors?
Cbot code is saved as .txt files, so you can open them in any text editor you want. There are even some syntax highlights for various editors (Notepad++, Sublime Text, vim and more) in old threads, so... |
|
tomangelo |
Help
|
2 |
5,475 |
05-31-2018, 03:25 PM |
|
|
Thread: Pomysły do Gold Edition
Post: RE: Pomysły do Gold Edition
1. LRV ma numer kategorii 901
2. Co miałby robić taki kosmiczny żuczek? Byłby pasywny/agresywny? W przypadku agresji jak miałby atakować gracza?
3. Jest już w planach. |
|
tomangelo |
O wszystkim
|
2 |
6,134 |
05-20-2018, 07:15 PM |
|
|
Thread: Speedy Blupi Cutscenes
Post: RE: Speedy Blupi Cutscenes
It looks like no one knows anything about cutscenes in Speedy Blupi, unfortunately. |
|
tomangelo |
General
|
6 |
17,462 |
04-06-2018, 05:55 PM |
|
|
Thread: Przepełnienie stosu
Post: RE: Przepełnienie stosu
Potwierdzam, o ile program w C++ wykonuje zadanie (46 mln powtórzeÅ„ pustej pÄ™tli) w okoÅ‚o sekundÄ™ (bez optymalizacji gcc), tak CBot potrzebuje na to zadanie znacznie wiÄ™kszego czasu, 10000 powtÃ... |
|
tomangelo |
O wszystkim
|
2 |
6,137 |
03-06-2018, 11:11 PM |
|
|
Thread: Gold Edition is a Full Game ?
Post: RE: Gold Edition is a Full Game ?
Original full version is available on http://blupi.org/ (alongside with other Epsitec games), but unless you won't encounter some serious issues it's recommended to use Gold Edition, it have all featu... |
|
tomangelo |
General
|
2 |
6,983 |
02-22-2018, 01:18 PM |
|
|
Thread: Poziom Baterii
Post: RE: Poziom Baterii
Możesz użyć funkcji radarall(), działa tak samo jak radar(), jednak zwraca tablicę obiektów zamiast pojedynczego obiektu.
Code:object[] ogniwa = radarall(PowerCell); //można oczywiście dodać ... |
|
tomangelo |
O wszystkim
|
1 |
5,137 |
02-04-2018, 05:18 PM |
|
|
Thread: Hello~
Post: RE: Hello~
Thank you.
Also nice find. Definitely going to check that later. |
|
tomangelo |
Introduce Yourself
|
4 |
9,721 |
02-04-2018, 12:21 AM |
|
|
Thread: Hello~
Post: RE: Hello~
Hi Nicky, welcome on Terranova and good luck on exams. |
|
tomangelo |
Introduce Yourself
|
4 |
9,721 |
02-02-2018, 09:45 PM |
|
|
Thread: TVTropes page for Colobot
Post: RE: TVTropes page for Colobot
Interesting side, I had no idea that even such ideas, like committing suicide to unlock next stage, were already used before Colobot. |
|
tomangelo |
General
|
3 |
11,232 |
01-30-2018, 02:37 PM |
|
|
Thread: Yow
Post: RE: Yow
With 3D pipes you mean something like this http://prntscr.com/i3nqsc ? Well, I'm completely busy with studies at the moment, so I can't make any progress with these models, unfortunately. I'll get bac... |
|
tomangelo |
Offtop
|
2 |
6,247 |
01-21-2018, 11:21 PM |
|
|
Thread: IPad
Post: RE: IPad
First we need to redesign UI to better handle touchscreens, also some under-the-hood changes like new graphical engine for mobile devices needs to be done before we can do proper build for Android and... |
|
tomangelo |
Game Engine & General Talk
|
5 |
13,683 |
12-23-2017, 02:52 PM |
|
|
Thread: Returbot [DEV]
Post: RE: Returbot: killer worms introduced
Quote:P.S. Is there a way to hide all these sheets under a spoiler? Because this post is kinda too big.
[-spoiler]anything you want to hide[-/spoiler]
Spoiler : anything you want to hideJust remove ... |
|
tomangelo |
Workshop
|
7 |
20,120 |
11-10-2017, 12:00 PM |
|
|
Thread: [Idea] Convert ingame C-BOT Language reference to HTML
Post: RE: [Idea] Convert ingame C-BOT Language reference...
Currently we have something like this http://colobot.info/SatComOnline/master/cbot, it reads directly from data files from repository https://github.com/colobot/colobot-data/...aster/help, so it's alw... |
|
tomangelo |
General
|
3 |
9,167 |
10-11-2017, 08:04 PM |
|
|
Thread: There is no any colobot code battles on youtube! Do something with it!
Post: RE: There is no any colobot code battles on youtub...
Until now we didn't made much noise about this project because we wanted to polish this game a bit (features, textures, models, sounds etc.) to make better first impression. But I think that we should... |
|
tomangelo |
Introduce Yourself
|
2 |
7,834 |
09-23-2017, 11:26 AM |
|
|
Thread: I don't know how to get this custom level onto Colobot Gold
Post: RE: I don't know how to get this custom level onto...
|
tomangelo |
Help
|
3 |
10,692 |
08-20-2017, 09:53 PM |
|
|
Thread: Saves and program location?
Post: RE: Saves and program location?
On Windows: C:\Users\<username>\colobot |
|
tomangelo |
Help
|
2 |
7,196 |
08-04-2017, 11:03 AM |
|
|
Thread: New file extensions
Post: RE: New file extensions
There are some custom scripts and userlevels that doesn't support these extensions yet, also making all these files suddenly "unable" to open in game or in Windows Notepad would be very confusing for ... |
|
tomangelo |
Game Engine & General Talk
|
9 |
23,696 |
07-31-2017, 12:48 PM |