03-08-2017, 08:29 PM
Hiya!
I'm currently working on a really cool mode (at least I think it's cool) for Code Battles. King of The Hill to be exact. And I'm a bit stalled, as it'll rely heavily on Overlord Bot, wich will take care about respawning destroyed bots. The issues I have are:
Also, I'd appreciate if someone passed me knowledge on how to dynamically keep track on bots, specially their ammount.
I'll need to write a CBOT script to keep 2 Tracked OrgaShooters and one Practice Bot per team with 5s respawn cooldowns (it's completely untested ammount obviously and I will adjust it as needed.
Also, question for you guys - would you prefer to play it 'till first bot gets on platform or first-to-get-3? CBOT Overlord program adds shitton of possibilities to Code Battles.
PS Yes, I am hyped.
I'm currently working on a really cool mode (at least I think it's cool) for Code Battles. King of The Hill to be exact. And I'm a bit stalled, as it'll rely heavily on Overlord Bot, wich will take care about respawning destroyed bots. The issues I have are:
- Is it possible to produce(); damaged and powered vehicle?
- Is it possible to produce(); vehicle with loaded and running user's program without necessity to paste it earlier in predefined directory? (i.e. Save program as public and run it at respawn.
- Is it possible for neutral bot to spawn teamed bot?
Also, I'd appreciate if someone passed me knowledge on how to dynamically keep track on bots, specially their ammount.
I'll need to write a CBOT script to keep 2 Tracked OrgaShooters and one Practice Bot per team with 5s respawn cooldowns (it's completely untested ammount obviously and I will adjust it as needed.
Also, question for you guys - would you prefer to play it 'till first bot gets on platform or first-to-get-3? CBOT Overlord program adds shitton of possibilities to Code Battles.
PS Yes, I am hyped.
Si vis pace, para bellum.