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[Idea] OrgaMatter dropping damage beahavior applied to other entities
#1
Idea is to add dropping damage to more items than OrgaMatter, probably with different sound effect or even triggered explosion for some of the objects (TNT, Nuclear Cell) - again an almost 0 resource consuming but gameplay changing trick, if you don't have some unpassable obstacles in the game engine.

When making missions it was a sad surprise that it was not in place alreadySad Drop orga matter - tons of damage. Run in TNT? BOOM.
Drop TNT? Nothing happens.

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#2
I would even think about weight of different "bombs". I mean that some materials would slow down transporter more than others, but make more damage instead.
Spoiler :
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