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Compilating translations
#1
Now for translating game we're using a po4a, which binaries are only available for Linux, and compilation for Windows is very complicated or even impossible (i've tried, stucked when compiling dependencies), so Windows users cannot compile translations for a game.
We should think about new translation system, or somehow make binaries po4a for Windows.
Any ideas?
Spoiler :
[Image: unknown.png]


Messages In This Thread
Compilating translations - by tomangelo - 01-04-2015, 08:47 PM
RE: Compilating translations - by Simbax - 01-07-2015, 07:31 PM
RE: Compilating translations - by krzys_h - 01-07-2015, 08:14 PM
RE: Compilating translations - by Simbax - 01-07-2015, 08:24 PM
RE: Compilating translations - by krzys_h - 01-07-2015, 08:38 PM
RE: Compilating translations - by Simbax - 05-13-2015, 09:42 AM

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