01-04-2015, 08:47 PM
Now for translating game we're using a po4a, which binaries are only available for Linux, and compilation for Windows is very complicated or even impossible (i've tried, stucked when compiling dependencies), so Windows users cannot compile translations for a game.
We should think about new translation system, or somehow make binaries po4a for Windows.
Any ideas?
We should think about new translation system, or somehow make binaries po4a for Windows.
Any ideas?
Spoiler :