Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Texture creation refactoring + texture filtering options
#3
Another option is that we can make a small application, that can change all colobot.ini settings out-of-the-game, before GOLD even initially start. In this app we can place everything we want easily, before CEGUI refactoring in GOLD.

I guess, this can be written in Java for basic multiplatform without any additional dependency libraries.


Messages In This Thread
RE: Texture creation refactoring + texture filtering options - by RaptorParkowsky - 05-06-2015, 03:56 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)