I'm not sure about the name. I always called it "Robby" for some reason, I just checked and that's only German translation of this name, it actually is named "Robbie" in original...
Of couse, we must bring back the TotoMode option (maybe under a diffrent name) that was supposed to turn this assistant on and off. Some people may prefer to stay in classic Colobot style and disable it.
EDIT: I feel like I'm so slooow... Two new posts while I was writing this one
Robbie is actually already mostly implemented in the sources, there is only no official way of spawning it. You can do that manually in any level with:
EDIT2:
(07-15-2015, 06:24 PM)RaptorParkowsky Wrote: 1. Give her official object categoryNot needed. It can't be used in CBot anyway, it's blacklisted from all functions like radar() etc.
I propose RobbieAssistant.
(07-15-2015, 06:24 PM)RaptorParkowsky Wrote: 2. Rename her official tooltip object name++
Now there's original "Robbie" but I think better will be to know, what exactly her role in this game is. "Robbie the Assistant" should be enough clearer, as she already links to SatCom when the player/user click on her.
(07-15-2015, 06:24 PM)RaptorParkowsky Wrote: 3. Add her in all Exercises levelsThis is not how this was meant to work. There was some code somewhere that created this object independent of level file. Since it's NOT a normal level object, I think we should kinda stick to this way of creating it, maybe through some other parameter like
Code:CreateObject pos=0.0;0.0 dir=0.0 type=RobbieAssistant
I think this code should working and looking fine everywhere. At the beginnig of the level she will be animated to the camera due to the "Instructions from SatCom" message.
Code:
Level robbie=true
(07-15-2015, 06:24 PM)RaptorParkowsky Wrote: 6. VoiceThat sounds kinda cool
She is probably "more alive" than even the astronaut in this game, especially because of her facial expressions. But something is missing. That's of course her voice. In the future we will add her some one-liners that depends of the messages or some situations in the Exercises. We can possibly use some open-source voice synthesizers or even record somehow all quotes when we will be able to do that kind of things.
(07-15-2015, 06:24 PM)RaptorParkowsky Wrote: So what do you think about adding her oficially into the game? What's your ideas?I'm still not sure about officialy bringing him/her back (I still can't decide if it's "he" or "she". For some reason it looks more like a boy to me...). In my opinion it doesn't really fit in the Colobot universe.
EDIT: I feel like I'm so slooow... Two new posts while I was writing this one
Robbie is actually already mostly implemented in the sources, there is only no official way of spawning it. You can do that manually in any level with:
Code:
produce(301);
EDIT2:
(07-15-2015, 06:44 PM)tomangelo Wrote: I don't think that Robby/Robbie would have a place in main story (but maybe when we'll turn on solution?)That's actually an awesome idea. It's perfect as a solution assistant, doesn't make much sense to add it anywhere else.