07-16-2015, 01:29 PM
(07-16-2015, 12:24 PM)krzys_h Wrote: No, radar() should NOT be able to find her. At least at the current stage, where she is just an element of the UI, not part of the game's world. It should be also somehow blacklisted from retobject().Ok, you're right, for now there's nothing to do with radar(). This is of course for future development, when we will need that to implement with first Missions and as a official, programmable object for userlevels.
(07-16-2015, 12:24 PM)krzys_h Wrote: If won't since she is immediately teleported to the camera position.That's not teleporting. It's just flying to the position with a random speed that depends of situation. I think it should be able to react in the same way for the goto() in the future.
(07-16-2015, 12:24 PM)krzys_h Wrote: There MUST be an option to disable her in every level where she is not a part of the gameplay (for example the planned first missions on Earth). That's really easy to implement.It still depends what the Exercises will be in the future. For now it's ok that player/user will be able to turn her off as she is going to be for now almost only decorative object in the Exercises.