07-17-2015, 11:31 AM
I totally agree with that script, but I'm not sure if that really need another planet. For now I would stay with planets that already exists, as the Exercises aren't really canon with the main plot of the game. If there will be really good design for that, then we can change it.
Good to mention is that the chapter 3 - "Foundamentals" - in already existing programming course was supposed to be first chapter, as the first exercise require to power the Practice Bot before coding. Unfortunately EPSITEC did a big mess with that.
For sure Exercises and Challanges will be refactored before the Missions. Not mentioning the Free Game, because that doesn't require so much work.
(07-16-2015, 11:19 AM)krzys_h Wrote: 1. INTRODUCTIONHow to do that cutscene? Without cutscene refactoring that allows control the cameras in scene or other files that's not possible. A lot of things can be done with CBOT but still there's a lot hardcoded stuff with already existing cutscenes.
1.1. First steps
You land on a planet. The mission starts with a cutscene - WheeledShooter and the astronaut get off the spaceship. The robot goes first. Suddenly, two AlienAnts appear and start attacking the shooter (it has magnifyDamage=0.05 so they don't actually destroy it). The astronaut escapes to the spaceship. At this point, the cutscene ends. Robbie appears and displays message "Press F1 or click on your assistant to read instructions on your SatCom".
Good to mention is that the chapter 3 - "Foundamentals" - in already existing programming course was supposed to be first chapter, as the first exercise require to power the Practice Bot before coding. Unfortunately EPSITEC did a big mess with that.
For sure Exercises and Challanges will be refactored before the Missions. Not mentioning the Free Game, because that doesn't require so much work.