08-13-2015, 07:49 PM
I never played with extensions, but shaders are only natively available in Opengl 2.1+
So if there are no such extensions, implementing this in pure VBOs could prove to be too slow(It's definitely doable though). On the other hand the worst case scenario for this effect would be that the screen is drawn twice. Which could not be a big deal for low graphics Colobot.
So if there are no such extensions, implementing this in pure VBOs could prove to be too slow(It's definitely doable though). On the other hand the worst case scenario for this effect would be that the screen is drawn twice. Which could not be a big deal for low graphics Colobot.