You do something like turn-motor-turn while turn-move-turn is a bit more effective and reliable on high simulation speed. Motor driven locomotion is a good choice only when you actually use it to turn the bot. That smooths the motion and gives you a few additional seconds. Just imagine if goto() was using motor instead of turn-move.
I had a motor driven locomotion in my battle program but it lacked necessary precision so I've switched it to turn-move-turn. Hitting the exact spot with move is easy but when it comes to motor it's more of a struggle.
When someone copies a part of your code and posts it you can clearly see they did that.
I had a motor driven locomotion in my battle program but it lacked necessary precision so I've switched it to turn-move-turn. Hitting the exact spot with move is easy but when it comes to motor it's more of a struggle.
When someone copies a part of your code and posts it you can clearly see they did that.
My Code Battle League program: MhrodeBattle.txt
Welcome back, Mrocza. You last visited: Sunday, July 7th, 2013, 02:12 pm
http://imgur.com/L3Y8bQz
Welcome back, Mrocza. You last visited: Sunday, July 7th, 2013, 02:12 pm
http://imgur.com/L3Y8bQz