Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Code Battle League – Nohus
#4
You do something like turn-motor-turn while turn-move-turn is a bit more effective and reliable on high simulation speed. Motor driven locomotion is a good choice only when you actually use it to turn the bot. That smooths the motion and gives you a few additional seconds. Just imagine if goto() was using motor instead of turn-move.

I had a motor driven locomotion in my battle program but it lacked necessary precision so I've switched it to turn-move-turn. Hitting the exact spot with move is easy but when it comes to motor it's more of a struggle.

When someone copies a part of your code and posts it you can clearly see they did that.
My Code Battle League program: MhrodeBattle.txt

Welcome back, Mrocza. You last visited: Sunday, July 7th, 2013, 02:12 pm 
http://imgur.com/L3Y8bQz


Messages In This Thread
Code Battle League – Nohus - by Nohus - 10-20-2015, 09:26 PM
RE: Code Battle League – Nohus - by Mrocza - 10-21-2015, 12:31 PM
RE: Code Battle League – Nohus - by Nohus - 10-21-2015, 04:52 PM
RE: Code Battle League – Nohus - by Mrocza - 10-23-2015, 07:48 AM
RE: Code Battle League – Nohus - by Nohus - 10-23-2015, 01:04 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)