11-26-2015, 02:56 AM
(This post was last modified: 01-17-2018, 09:07 PM by True Destroyer.
Edit Reason: Updated link;)
)
NEW UPDATED HD YOUTUBE TRAILER IS HERE (made for V2 on 24.05.2016) !!!!!!
If you have issues with sandbox on Amber: You may want to edit levels\custom\Amber\level005\scene.txt in notepad,
at the very end change the line:
EndMissionTake pos=317.5;295 dist=8 type=Me
to
EndMissionTake pos=317.5;295 dist=8.0 type=Me
I will fix it in the next version (If it will ever come).
Latest updates:
Added total of four Virtual Tactical Simulation levels.
First two were added earlier:
One is simplier and more firendly, other is not.
Both are unbeatable but always winnable survival time trials with randomly generated map, and your time score stored on disk! (Details below).
Next two were added recently:
They have been divided into training and challenge difficulty likewise, and both involve a convoy escort scenario.
Score is calculated based on remaining convoy health and distance between start location and random destination position.
To see how it looks now take a look HERE.
Tested and works with Colobot Gold Edition.
Features:
4 Planets
Amber - a desert planet engulfed in eternal sandstorm
Aria - alien, crystal world with clear sky
Ethertron - a disturbing cybernetic ancient monolith
And NEW: Virtual Tactical Simulation (well, not actually a planet) - a challenging virtual training reality
Other features:
Please report any feedback/bug reports/suggestions or problems with game/diffiiculty/balance in this thread. Currently I'm especially looking for feedback regarding game balance, and ability to accomplish missions without them bugging out. Thank you
SCREENSHOTS:
Here.
DOWNLOAD LINK:
Updated level pack is on google drive, here's link, feel free to download, test and play it yourself:
Level Pack V2 - 24.05.2016 - With more randomly generated VTS simulations, and several game balance fixes!
To keep track of your VTS training/challenge efforts:
If you want to get your score in Virtual Tactical Simulation tracked,
move the 'files' folder from .zip with contents to your user colobot folder, you'll most certainly find it here:
On windows:
C:\Users\YOUR_USERNAME\colobot - (note that it is NOT in program files)
On linux:
~/.local/share/colobot/
put 'files' folder in 'colobot' directory (when prompted to merge/replace, choose yes to all),
so the folder structure looks like colobot/files. From now on, you'll be informed about your score for four new levels when you play, and it will be stored in these files.
INSTALLATION:
More info:
Recent changelog:
As for textures remade for 1J version - here's quick comparison:
Also - based on question asked by forum member:
-I don't have Colobot Gold Edition, will it work with regular Colobot?
-No. Get Colobot: Gold Edition here, it's takes around two minutes to download. (Around 100 MB).
(Details below)
Post feedback, rate thread or write me a private message! You're welcome to do so
If you have issues with sandbox on Amber: You may want to edit levels\custom\Amber\level005\scene.txt in notepad,
at the very end change the line:
EndMissionTake pos=317.5;295 dist=8 type=Me
to
EndMissionTake pos=317.5;295 dist=8.0 type=Me
I will fix it in the next version (If it will ever come).
Latest updates:
Added total of four Virtual Tactical Simulation levels.
First two were added earlier:
One is simplier and more firendly, other is not.
Both are unbeatable but always winnable survival time trials with randomly generated map, and your time score stored on disk! (Details below).
Next two were added recently:
They have been divided into training and challenge difficulty likewise, and both involve a convoy escort scenario.
Score is calculated based on remaining convoy health and distance between start location and random destination position.
To see how it looks now take a look HERE.
Tested and works with Colobot Gold Edition.
Features:
4 Planets
Amber - a desert planet engulfed in eternal sandstorm
Aria - alien, crystal world with clear sky
Ethertron - a disturbing cybernetic ancient monolith
And NEW: Virtual Tactical Simulation (well, not actually a planet) - a challenging virtual training reality
Other features:
- Custom textures (made from free samples or other reedited textures), including several different ground textures for Aria and Ethertron, sand for Amber, hex stadium ground for VSR, and backgrounds based mostly on edited versions of Homeworld 2 backgrounds, edited new water and oil/water/energy textures (all are HI-res and seamless)
- Custom or remade AI scripts for aliens and encountered bots! Weird stray bot encounters, aliens disrupting supply lines or striking when you least expect it,
- Realistic feel, due to balanced planet enviorment, object placement, and attention to the detail (this goes as far as having different water movements and wind conditions, fog and vision in different missions),
- Lore-friendly, balanced, but somewhat more realistic and demanding missions, with some nice catches, or multiple ways to solve the problems, complete with briefings (F1 button - strongly recommended)
- Immersive space adventure ambient music (free for non commercial use) and other edited and mixed music.
- 8 different maps with hand made reliefs based on some random height maps or hand painted and filtered in a thousand ways,
- 7 missions and two additional sandbox levels based on previous missions + two training exercise and two challenges!
Please report any feedback/bug reports/suggestions or problems with game/diffiiculty/balance in this thread. Currently I'm especially looking for feedback regarding game balance, and ability to accomplish missions without them bugging out. Thank you
SCREENSHOTS:
Here.
DOWNLOAD LINK:
Updated level pack is on google drive, here's link, feel free to download, test and play it yourself:
Level Pack V2 - 24.05.2016 - With more randomly generated VTS simulations, and several game balance fixes!
To keep track of your VTS training/challenge efforts:
If you want to get your score in Virtual Tactical Simulation tracked,
move the 'files' folder from .zip with contents to your user colobot folder, you'll most certainly find it here:
On windows:
C:\Users\YOUR_USERNAME\colobot - (note that it is NOT in program files)
On linux:
~/.local/share/colobot/
put 'files' folder in 'colobot' directory (when prompted to merge/replace, choose yes to all),
so the folder structure looks like colobot/files. From now on, you'll be informed about your score for four new levels when you play, and it will be stored in these files.
INSTALLATION:
Spoiler :
More info:
Spoiler :
Recent changelog:
Spoiler :
As for textures remade for 1J version - here's quick comparison:
Spoiler :
Also - based on question asked by forum member:
-I don't have Colobot Gold Edition, will it work with regular Colobot?
-No. Get Colobot: Gold Edition here, it's takes around two minutes to download. (Around 100 MB).
(Details below)
Spoiler :
Post feedback, rate thread or write me a private message! You're welcome to do so
For Colobot: Gold Edition check out my TrueLevels level pack, UI Texture replacement pack and Sound Effect replacement pack.
Trailer for TrueLevels and my youtube channel here. Cheers!
Trailer for TrueLevels and my youtube channel here. Cheers!