* 0.1.6 official builds are broken and use <install_dir>\saves instead of C:\Users\<name>\colobot. I know about that but I forgot to fix it. I'll do it soon.
* In level files you should ALWAYS use / instead of \. PHYSFS library will convert them as necessary. If it doesn't, that's likely a bug in the library.
* I don't think there exists a Camera command that takes arguments pos= and h=
* Visibility range wasn't changed in latest dev, from what I recall that could depend on graphics settings
* If you unpack the mod .zip file, make sure it has it's own subdirectory, like mods/somename/<data files here>
I didn't have time to see the levels myself yet, but the screenshots look really awesome!
* In level files you should ALWAYS use / instead of \. PHYSFS library will convert them as necessary. If it doesn't, that's likely a bug in the library.
* I don't think there exists a Camera command that takes arguments pos= and h=
* Visibility range wasn't changed in latest dev, from what I recall that could depend on graphics settings
* If you unpack the mod .zip file, make sure it has it's own subdirectory, like mods/somename/<data files here>
I didn't have time to see the levels myself yet, but the screenshots look really awesome!