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Compilation ok (0 errors)
#1
What's the level of interest for something like this?:

[Image: CBotInclude.png?dl=1]
Path defaults to ai/ but also uses %cat%, %chap%, and %lvl%
codes, plus two others for the players program folders.

It uses current working directory if Colobot is not there.

Includes error codes, #pragma once, and some foolproofing.

It works exactly like CBotToken::CompileTokens() + file input.

Has it's own class with a simple interface, changes to the game are minimal.


Messages In This Thread
Compilation ok (0 errors) - by melex750 - 02-23-2016, 03:45 AM
RE: Compilation ok (0 errors) - by krzys_h - 02-23-2016, 12:19 PM
RE: Compilation ok (0 errors) - by tomaszkax86 - 02-23-2016, 10:18 PM
RE: Compilation ok (0 errors) - by melex750 - 02-23-2016, 10:52 PM
RE: Compilation ok (0 errors) - by krzys_h - 02-24-2016, 12:07 PM
RE: Compilation ok (0 errors) - by tomangelo - 02-24-2016, 01:19 PM
RE: Compilation ok (0 errors) - by krzys_h - 02-24-2016, 02:46 PM
RE: Compilation ok (0 errors) - by melex750 - 02-25-2016, 01:13 AM
RE: Compilation ok (0 errors) - by tomaszkax86 - 02-25-2016, 03:01 PM
RE: Compilation ok (0 errors) - by melex750 - 02-25-2016, 08:56 PM

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