02-25-2016, 01:13 AM
The last time I hit the character limit at 701 lines, the editor
cut off at 20637, which I thought was strange, I knew it was set to 20000.
It made my LevelController script look like crap when I had to
strip out comments, tabs, and LF, just to finish it.
It also forced me to do some DRY clean up, so that was good.
I wanted to do more but LevelController command takes only one script, as far as I can tell.
Other motivations were:
- code re-use.
- cleaning-up the program folder.
- writing large programs that are easy to navigate.
- random bugs when using the game's editor.(might be fixed already)
- virtually no limit to program length.
- just to see if the game would accept a large program.
- it was becoming impossible to improve my code battle program.
fix or improve one part of code(recompile 10 programs).
add a function, works good, start a new codebattle,
<error> <error> <error> <error> <error> <error>.
After my first failed(& ignorant) attempt at #include,
the second version, written from scratch, is way better.
I've been using it for more than a month already.
Anyway, I'm not trying to promote the idea, I'm just communicating.
cut off at 20637, which I thought was strange, I knew it was set to 20000.
It made my LevelController script look like crap when I had to
strip out comments, tabs, and LF, just to finish it.
It also forced me to do some DRY clean up, so that was good.
I wanted to do more but LevelController command takes only one script, as far as I can tell.
Other motivations were:
- code re-use.
- cleaning-up the program folder.
- writing large programs that are easy to navigate.
- random bugs when using the game's editor.(might be fixed already)
- virtually no limit to program length.
- just to see if the game would accept a large program.
- it was becoming impossible to improve my code battle program.
fix or improve one part of code(recompile 10 programs).
add a function, works good, start a new codebattle,
<error> <error> <error> <error> <error> <error>.
After my first failed(& ignorant) attempt at #include,
the second version, written from scratch, is way better.
I've been using it for more than a month already.
Anyway, I'm not trying to promote the idea, I'm just communicating.