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Radius param for search()
#5
This is similar to what I was doing at first, but it was
very slow to call such a function hundreds of times per minute.
Which then made creating a path finding algorithm pretty pointless.

The game engine already has this functionality, it only needed to be enabled.
The A* algorithm I have now, is as fast and even more accurate than goto().

I imagine search() and searchall() as being built-in functions of
the satellite that is usually in orbit above your position. Wink


Messages In This Thread
Radius param for search() - by melex750 - 03-16-2016, 12:20 PM
RE: Radius param for search() - by krzys_h - 03-16-2016, 08:33 PM
RE: Radius param for search() - by melex750 - 03-17-2016, 12:42 AM
RE: Radius param for search() - by Mrocza - 03-18-2016, 10:51 PM
RE: Radius param for search() - by melex750 - 03-19-2016, 06:12 AM

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