03-19-2016, 06:12 AM
This is similar to what I was doing at first, but it was
very slow to call such a function hundreds of times per minute.
Which then made creating a path finding algorithm pretty pointless.
The game engine already has this functionality, it only needed to be enabled.
The A* algorithm I have now, is as fast and even more accurate than goto().
I imagine search() and searchall() as being built-in functions of
the satellite that is usually in orbit above your position.
very slow to call such a function hundreds of times per minute.
Which then made creating a path finding algorithm pretty pointless.
The game engine already has this functionality, it only needed to be enabled.
The A* algorithm I have now, is as fast and even more accurate than goto().
I imagine search() and searchall() as being built-in functions of
the satellite that is usually in orbit above your position.