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UI Proposal
#3
Just like @Simbax mentioned, the whole UI code is a big mess so trying to implement it before CEGUI refactoring in 0.3.0 is probably not worth the effort.
Since I already worked with CEGUI a bit in the past (on the dev-ui branch) I can say that making the UI flat simplifies the work with creating CEGUI themes a bit. Not having to worry about keeping the look close to original makes the job a lot easier too.

(04-02-2016, 12:21 PM)Adikso Wrote: imagine 4v4 competition.. wow
This is technically already possible in the engine, it's just the matter of creating a level like that.

(04-02-2016, 12:21 PM)Adikso Wrote: Console output allows to show more information
CeeBot4 (a game on original Colobot engine which we don't have source code for) actually had some kind of console output window. Your version is a lot better though.
[Image: ZqDagpG.png]

(04-02-2016, 12:21 PM)Adikso Wrote: I implemented brainfuck interpreter few months ago and it show how much easier it would be with console output
Since you already registered on the forum, why don't you publish it? Wink

(04-02-2016, 12:21 PM)Adikso Wrote: I'm not sure if it isn't too dark for the game like colobot.
We could always provide a few color themes you could choose from. That should be quite easy to implement once we'll have CEGUI.


Messages In This Thread
UI Proposal - by Adikso - 04-02-2016, 12:21 PM
RE: UI Proposal - by Simbax - 04-02-2016, 12:35 PM
RE: UI Proposal - by krzys_h - 04-02-2016, 12:47 PM
RE: UI Proposal - by radioactivity - 04-02-2016, 01:11 PM
RE: UI Proposal - by Adikso - 04-02-2016, 02:44 PM
RE: UI Proposal - by RaptorParkowsky - 04-02-2016, 05:29 PM
RE: UI Proposal - by krzys_h - 04-02-2016, 07:51 PM
RE: UI Proposal - by True Destroyer - 04-04-2016, 12:37 AM

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