Well, I agree this is less exciting part of making a game, but we must go through that, otherwise we'll be going multiple times through "write this again, fix that once again" and make everything from scratch after one week, because it didn't met with acceptation.
For me we shouldn't care so much about spoilers, otherwise how would we teach how to fly() if player didn't unlock them in Story mode? Also we shouldn't force them to go through campaign. With these introductions, maybe we could make some "0" levels, that wouldn't be required to unlock first exercise? They would contain some theories, like production line, what is DefenceTower and so on, that will introduce player to these things if he doesn't know them, but if player already knows how to make Titanium cube from ore, then he would just skip it.
edit: Gold with original levels and engine shared with Colobot 2 with completely new plot and exercises? Sounds good imho. What about the assets (models, textures etc)? They'll be shared too?
For me we shouldn't care so much about spoilers, otherwise how would we teach how to fly() if player didn't unlock them in Story mode? Also we shouldn't force them to go through campaign. With these introductions, maybe we could make some "0" levels, that wouldn't be required to unlock first exercise? They would contain some theories, like production line, what is DefenceTower and so on, that will introduce player to these things if he doesn't know them, but if player already knows how to make Titanium cube from ore, then he would just skip it.
edit: Gold with original levels and engine shared with Colobot 2 with completely new plot and exercises? Sounds good imho. What about the assets (models, textures etc)? They'll be shared too?
Spoiler :