05-02-2016, 08:46 AM
Original Colobot had a hardcoded limit for objects, 500 I believe, and this includes plants, ruins and other level elements, so the number of available slots is usually smaller. What's more, because of the way object IDs worked, even after destroying something you still couldn't create a new object because object slots were permanently unavailable.
In Colobot Gold these problems no longer exist because object limit has been eliminated and object IDs are dynamically allocated.
In Colobot Gold these problems no longer exist because object limit has been eliminated and object IDs are dynamically allocated.
"After three days without programming, life becomes meaningless."
~The Tao of Programming
~The Tao of Programming