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New models format
#19
The only open 3D model format that I know with animations that is used by more than one engine is the inter quake model format. Here is a link: http://sauerbraten.org/iqm/
Sadly it's documentation could be better. There is an example that actually loads a 3D model, but it has a coding style that has space for improvements. But I managed to write a working importer for that format in the nim programming language. You can look up the code here: https://github.com/krux02/opengl-sandbox...g_tiny.nim even if it's another programming language, it tries to be as minimal as possible for loading the mesh and rendering the bones, and might be a nice alternative to the original example.


Messages In This Thread
New models format - by tomangelo - 07-17-2015, 05:33 PM
RE: New models format - by RaptorParkowsky - 07-17-2015, 06:28 PM
RE: New models format - by tomangelo - 07-18-2015, 12:21 AM
RE: New models format - by RaptorParkowsky - 07-18-2015, 11:05 AM
RE: New models format - by tomangelo - 07-18-2015, 12:04 PM
RE: New models format - by piotrdz - 07-19-2015, 12:15 AM
RE: New models format - by tomangelo - 07-19-2015, 01:22 AM
RE: New models format - by krzys_h - 07-19-2015, 08:25 AM
RE: New models format - by tomangelo - 07-19-2015, 12:41 PM
RE: New models format - by RaptorParkowsky - 07-19-2015, 12:52 PM
RE: New models format - by tomangelo - 07-19-2015, 02:16 PM
RE: New models format - by krzys_h - 07-19-2015, 06:00 PM
RE: New models format - by tomangelo - 07-19-2015, 06:21 PM
RE: New models format - by piotrdz - 07-19-2015, 07:44 PM
RE: New models format - by RaptorParkowsky - 07-19-2015, 08:58 PM
RE: New models format - by tomangelo - 07-19-2015, 09:02 PM
RE: New models format - by RaptorParkowsky - 07-19-2015, 09:19 PM
RE: New models format - by tomangelo - 07-19-2015, 09:39 PM
RE: New models format - by Krux - 07-04-2016, 10:24 PM

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