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[Idea] Game Difficulity
#4
Without pathfinding Colobot would be actually impossible. Difficulty could be easily raised via putting putting more focus on multi-tasking. Forcing player to use several robots at once would be big change in difficulty already, considering that original Colobot can be easily beaten without programming at all. Lack of astronaut and unability to edit programs mid-game is another huge step in difficulty on it's own
"Deep within all of us lives an idiot, and if you let that idiot dictate your decisions your live is going to be rough."
~ Ryan Letourneau, 2k15


Messages In This Thread
[Idea] Game Difficulity - by DavivaD - 04-27-2016, 10:49 AM
RE: [Idea] Game Difficulity - by True Destroyer - 04-27-2016, 12:11 PM
RE: [Idea] Game Difficulity - by krakers - 08-16-2016, 02:41 PM
RE: [Idea] Game Difficulity - by tomaszkax86 - 08-16-2016, 05:26 PM
Colobot 2 ideas - by krakers - 08-16-2016, 10:27 AM
RE: Colobot 2 ideas - by radioactivity - 08-16-2016, 11:27 AM

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