11-04-2016, 03:33 PM
Been spending a lot of time getting to understand the game and how all the parts interact.
Learning the tools that help to make the code useful in a collaborative environment.
Been using lint and valgrind as well as DDD and GDB as well as my own custom debugging framework ( with signal manager) that allows me to mix and match code sections to test new features.
The GoTo upgrade is coming along and I am testing the algorithms as well as trying to make the code clean with valgrind,
and lint and meet the guidelines for style like tabs, indents, and other format issues.
I thought I would try lint on some of the code that already exists and an odd thing showed up in the very first file I tried
gl14device.cpp:87: style: Same expression on both sides of '&&'.
LINE 87
while (v[0].coord.y < 60.0f && v[0].coord.y < 60.0f)
I wonder is lint run on the files??
How odd??
Learning the tools that help to make the code useful in a collaborative environment.
Been using lint and valgrind as well as DDD and GDB as well as my own custom debugging framework ( with signal manager) that allows me to mix and match code sections to test new features.
The GoTo upgrade is coming along and I am testing the algorithms as well as trying to make the code clean with valgrind,
and lint and meet the guidelines for style like tabs, indents, and other format issues.
I thought I would try lint on some of the code that already exists and an odd thing showed up in the very first file I tried
gl14device.cpp:87: style: Same expression on both sides of '&&'.
LINE 87
while (v[0].coord.y < 60.0f && v[0].coord.y < 60.0f)
I wonder is lint run on the files??
How odd??