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My super move is not so super after all.
#1
Code:
extern void object::Main()
{
    move(5);
    smove(5);
}

void object::smove(int dist)
{
    point b = chkpos(dist), pos = this.position;
    //while(distance2d(b, this.position)>1) //Y U NO WORK
       while(true)
    {
        point c = chkpos(20);
        if(topo(c)>this.position.z){motor(0.1,0.1); adjalt(7,8);}
        else{motor(1,1);adjalt(4,5);}
    }
}

void object::adjalt(int min, int max)
{
    int alt = this.altitude;
    if(alt<min){while(alt<min){jet(1);alt = this.altitude;}}
    if(alt>max){while(alt>max){jet(-0.65);alt = this.altitude;}}
    if(alt<1 && alt<min){while(alt>min){motor(0.2, 0.2); jet(1);alt = this.altitude;}}
    jet(0);
}

point object::chkpos(int c) //winny bledow przy przelotach w okolicy wysokich struktur
{
    int a, b, ori = this.orientation;
    point t = this.position, p;
    if(0 <= ori && ori <= 90){ori = 90 - ori; a = c*cos(ori); b = c*sin(ori); p.x=(t.x+a); p.y=(t.y+b);} //I
    if(90 <= ori && ori <= 180){ori = 180 - ori;a = c*cos(ori); b = c*sin(ori); p.x=(t.x-a); p.y=(t.y+b);} // II
    if(180 <= ori && ori <= 270){ori = 270 - ori;a = c*cos(ori); b = c*sin(ori); p.x=(t.x-a); p.y=(t.y-b);} //III
    if(270 <= ori && ori <= 360){ori = 360 - ori;a = c*cos(ori); b = c*sin(ori); p.x=(t.x+a); p.y=(t.y-b);} //IV
    p.z = topo(p);
    return p;
}
I've tried everything I could. It should slow down and ascend higher if encountered terrain higher than it's altitude. Written for wasp. Help, I don't know what's wrong ;-;

It won't go for set distance, and sometimes it climbs obstacles properly, sometimes don't. Don't know why.
Si vis pace, para bellum.



Messages In This Thread
My super move is not so super after all. - by Quartofel - 03-27-2017, 06:38 PM

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