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Texture creation refactoring + texture filtering options
#3
Another option is that we can make a small application, that can change all colobot.ini settings out-of-the-game, before GOLD even initially start. In this app we can place everything we want easily, before CEGUI refactoring in GOLD.

I guess, this can be written in Java for basic multiplatform without any additional dependency libraries.


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RE: Texture creation refactoring + texture filtering options - by RaptorParkowsky - 05-06-2015, 03:56 PM

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