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Texture creation refactoring + texture filtering options
#7
Some of the text rendering seems to use default/global filtering mode rather than the proper one specified in text.cpp. We'll have to look around UI controls and change filtering mode there. But I don't see any significant differences in background texture.
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RE: Texture creation refactoring + texture filtering options - by tomaszkax86 - 05-07-2015, 11:51 AM

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