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HD textures
They're slightly different because I wanted to make them flat. In original game they was rendered from perspective camera view using the 3D model in old 3D Studio Max program, so I've decided to port them to Blender and render in more consistent way, just like the other flat UI elements by using more relatable in such cases orthographic camera. Also texture of the 3D model is rendered flat, because otherwise that's not how you do illusion of the 3-dimensional things nowadays. In the future we're planning to add them bump-mapping shader to make them more convincing 3D-looking surfaces.

In Colobot there's plenty of such strange textures and they will be fixed later, especially when new models will be finished.

Messages In This Thread
HD textures - by Simbax - 07-16-2015, 06:19 PM
RE: HD textures - by RaptorParkowsky - 10-20-2016, 02:56 PM
RE: HD textures - by ZuTheSkunk - 02-01-2018, 06:47 AM
RE: HD textures - by RaptorParkowsky - 02-01-2018, 11:30 AM

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