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Introducting a motey
#12
(11-09-2016, 07:00 PM)RaptorParkowsky Wrote: @moteybot : Well, I think he actually asked about assets you made (sprinters, textures etc.) instead about rewriting goto() etc.

I made some models by using makehuman and importing them to blender and then converting them to colobot models using modified (ColobotModelConverter) python code on my github. I also changed some of the menus to add pictures of the various machines instead of the icons, but that was all just done while I expanded the debug menu to add some code tests relating to GoTo(). I will certainly put all the stuff up on my web server and if anybody wants to use them they can. I will make an effort to create a main page with indexes to any new stuff I am creating.
I guess I have trouble even understanding my own primary language Smile


Messages In This Thread
Introducting a motey - by moteybot - 10-15-2016, 05:51 AM
RE: Introducting a motey - by RedRover - 10-17-2016, 12:11 AM
RE: Introducting a motey - by moteybot - 10-18-2016, 08:13 AM
RE: Introducting a motey - by RedRover - 10-18-2016, 12:14 PM
RE: Introducting a motey - by moteybot - 11-04-2016, 03:33 PM
RE: Introducting a motey - by tomaszkax86 - 11-04-2016, 09:47 PM
RE: Introducting a motey - by krzys_h - 11-04-2016, 10:25 PM
RE: Introducting a motey - by moteybot - 11-04-2016, 11:25 PM
RE: Introducting a motey - by LRV - 11-09-2016, 02:49 PM
RE: Introducting a motey - by moteybot - 11-09-2016, 05:25 PM
RE: Introducting a motey - by RaptorParkowsky - 11-09-2016, 07:00 PM
RE: Introducting a motey - by moteybot - 11-09-2016, 07:20 PM
RE: Introducting a motey - by moteybot - 11-14-2016, 04:15 PM

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