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How do I get the shaders to work
#19
(08-13-2015, 05:05 PM)tomaszkax86 Wrote: PS. We can implement red-cyan anaglyph rendering in Colobot. It doesn't require too much work, although it wouldn't be as optimized as in my example.
I agree and want Smile . I hope this will work with minimum OpenGL 1.4.

Why OpenGL 2.1 is so slow and unstable? Is that because of amount of the lights in the scene?


Messages In This Thread
RE: How do I get the shaders to work - by krzys_h - 06-29-2015, 07:00 AM
RE: How do I get the shaders to work - by CHmSID - 08-13-2015, 02:01 PM
RE: How do I get the shaders to work - by RaptorParkowsky - 08-13-2015, 07:10 PM
RE: How do I get the shaders to work - by CHmSID - 08-13-2015, 07:49 PM
RE: How do I get the shaders to work - by krzys_h - 08-13-2015, 08:39 PM
RE: How do I get the shaders to work - by krzys_h - 08-13-2015, 10:07 PM
RE: How do I get the shaders to work - by krzys_h - 08-14-2015, 10:18 AM

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