08-13-2015, 08:39 PM
(08-13-2015, 07:49 PM)CHmSID Wrote: Which could not be a big deal for low graphics Colobot.
But it is for @RaptorParkowsky 's slow GPU
How do I get the shaders to work
|
08-13-2015, 08:39 PM
(08-13-2015, 07:49 PM)CHmSID Wrote: Which could not be a big deal for low graphics Colobot. But it is for @RaptorParkowsky 's slow GPU
08-13-2015, 09:39 PM
@krzys_h : Well, no. As long as OGL 2.1 or OGL 3.3 is drastically slower than standard OGL 1.4, I would develop all the features to work with OGL 1.4+.
08-13-2015, 10:07 PM
Maybe it is for you, but for me there is really no difference. With the exception of terrain not working on Linux
08-14-2015, 07:07 AM
(08-13-2015, 10:07 PM)krzys_h Wrote: Maybe it is for you, but for me there is really no difference. With the exception of terrain not working on Linux I finally know why the shaders wont work. It's because I have an Intel HD Graphics driver. These shaders will only work on an Nvidia or AMD driver.
#KillQueenNowReplaceLater
08-14-2015, 10:18 AM
I also have Intel HD Graphics and they DO work. But you don't have any awesome effects or anything lile that just because nobody wrote them yet.
08-14-2015, 10:24 AM
(08-14-2015, 07:07 AM)PracticeBot13 Wrote:(08-13-2015, 10:07 PM)krzys_h Wrote: Maybe it is for you, but for me there is really no difference. With the exception of terrain not working on Linux I don't know what model you have. Intel HD Graphics 3000 (which is what I have) seems to support at least OpenGL 3.1 with newest drivers. I can play Colobot on OpenGL 3.3 engine with potential bugs but it runs OpenGL 2.1 engine just fine, both very slow. I generally despise Intel graphics cards for their low performance and poor OpenGL support.
"After three days without programming, life becomes meaningless."
~The Tao of Programming |
« Next Oldest | Next Newest »
|