07-17-2015, 06:28 PM
How it will be look as BLEND source file? There will be also every part of the object in different file? If so, that will be difficult for designing and modyfying hi-poly models.
If I understand correct, the converter of CGI models to game models must do:
- triangularize all meshes (if this is needed)
- rewrite materials propelly (if shaders in the game will support some metalic effects, etc.)
- rewrite the UV maps
- extract duplicated parts with their animation parametres, crashboxes (wheels, tools, etc.)
- make files for duplicated parts, non-duplicated parts and files with informations about every object in the game (meshes, animations, sounds, etc.)
- make lot of other stuff that I don't understand or just forgot.
Well, I'm not sure if this is gonna work in every case.
If I understand correct, the converter of CGI models to game models must do:
- triangularize all meshes (if this is needed)
- rewrite materials propelly (if shaders in the game will support some metalic effects, etc.)
- rewrite the UV maps
- extract duplicated parts with their animation parametres, crashboxes (wheels, tools, etc.)
- make files for duplicated parts, non-duplicated parts and files with informations about every object in the game (meshes, animations, sounds, etc.)
- make lot of other stuff that I don't understand or just forgot.
Well, I'm not sure if this is gonna work in every case.