07-18-2015, 11:05 AM
(This post was last modified: 07-18-2015, 11:12 AM by RaptorParkowsky.)
tomangelo Wrote:Every part in different file, something like it looks now. You prefer to modify one model in several another models, or modify one and just "recompile" all models that require this one model?If in the future there will be still a lot of duplicated meshes in CGI hi-poly objects, so I would just name them in the same way in every Blender source file and then the converter should find those duplicates and split them into another model file that will be used by every object that is related with that mesh.
I did a quick and easy example for what I'm looking for in case of containing the models, textures, crashboxes and animations of the objects in one Blender file. Of course this is not 100% accurate and optimal (I didn't know how to delete texture duplicates without doing a mess with UV mapping - well, I really hate textures in Blender
![Tongue Tongue](https://colobot.info/forum/images/smilies/tongue.png)
Just open the blend file and hit Alt+A to play the animation. To see more and modify anything else just change the screen lay-out of the scene.