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OldSchool levels for CG
#5
(10-10-2015, 03:07 PM)DavivaD Wrote: Update!
1) Fixed 1st and 3rd Jinx mission.
2) Recolor map for 6th KLands mission.
3) Recolor map for three ESMK missions.

I have tried them out and they work well.
Thanks so much.

Yes, if you unzip them to "custom" they appear in custom levels .
I also have the old Sample1 and can send it to you if you want to make them usable in "Colobot gold".
It has "Attack" and "McGuyver" missions.

I will now continue making levels for klands and will use some of your examples if you don't mind.
I was not sure how to fix them correctly for colobot gold.  You have done a fantastic job!!
Thanks so much.
KendyBot ...dreaming of autonomous replication.


Messages In This Thread
OldSchool levels for CG - by DavivaD - 10-08-2015, 02:41 PM
RE: OldSchool levels for CG - by PracticeBot13 - 10-09-2015, 01:44 AM
RE: OldSchool levels for CG - by DavivaD - 10-10-2015, 03:07 PM
RE: OldSchool levels for CG - by kevinvr - 12-14-2015, 02:33 PM
RE: OldSchool levels for CG - by kevinvr - 12-16-2015, 02:00 AM
RE: OldSchool levels for CG - by krzys_h - 12-16-2015, 07:21 AM
RE: OldSchool levels for CG - by RaptorParkowsky - 12-16-2015, 02:54 PM
RE: OldSchool levels for CG - by kevinvr - 12-18-2015, 12:04 PM
RE: OldSchool levels for CG - by kevinvr - 12-23-2015, 05:18 PM
RE: OldSchool levels for CG - by DavivaD - 12-25-2015, 01:58 AM
RE: OldSchool levels for CG - by kevinvr - 12-25-2015, 06:46 AM
RE: OldSchool levels for CG - by DavivaD - 02-01-2016, 07:36 AM

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