12-22-2015, 01:17 AM
I am thinking of starting my own, solo, COLOBOT project. Not that COLOBOT: Gold Edition isn't good enough (it will probably always be better than my version anyway), but I would like to try to design a version myself that will be a different experience than Gold Edition. My version would be more oriented around procedural generation, new robot/building/alien/item types, etc. than things like visual improvements, modifications of original scenarios/graphics and new scenario types.
I do have experience with game designing; I made another almost from scratch quite a while ago, and have been updating it for over a year, but it is coded in Lua, and structured very differently from COLOBOT. I only have mediocre experience with C++ (used it only a few times when I was designing mods for a game that used Unreal Engine 1), but I can probably learn it as I go, as I did with Lua.
A few questions about this:
1. Is it legal, at least if I make it part of ICC? (Don't bother answering the next questions if not)
2. What tools do I need to edit the game?
3. Is the game even written in what I think it is (C++)?
4. What else do I need to know?
I do have experience with game designing; I made another almost from scratch quite a while ago, and have been updating it for over a year, but it is coded in Lua, and structured very differently from COLOBOT. I only have mediocre experience with C++ (used it only a few times when I was designing mods for a game that used Unreal Engine 1), but I can probably learn it as I go, as I did with Lua.
A few questions about this:
1. Is it legal, at least if I make it part of ICC? (Don't bother answering the next questions if not)
2. What tools do I need to edit the game?
3. Is the game even written in what I think it is (C++)?
4. What else do I need to know?