Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Compilation ok (0 errors)
#8
The last time I hit the character limit at 701 lines, the editor
cut off at 20637, which I thought was strange, I knew it was set to 20000.

It made my LevelController script look like crap when I had to
strip out comments, tabs, and LF, just to finish it.
It also forced me to do some DRY clean up, so that was good.
I wanted to do more but LevelController command takes only one script, as far as I can tell.

Other motivations were:
- code re-use.
- cleaning-up the program folder.
- writing large programs that are easy to navigate.
- random bugs when using the game's editor.(might be fixed already)
- virtually no limit to program length.
- just to see if the game would accept a large program.

- it was becoming impossible to improve my code battle program.
    fix or improve one part of code(recompile 10 programs).
    add a function, works good, start a new codebattle,
    <error> <error> <error> <error> <error> <error>.

After my first failed(& ignorant) attempt at #include,
the second version, written from scratch, is way better.
I've been using it for more than a month already.

Anyway, I'm not trying to promote the idea, I'm just communicating.


Messages In This Thread
Compilation ok (0 errors) - by melex750 - 02-23-2016, 03:45 AM
RE: Compilation ok (0 errors) - by krzys_h - 02-23-2016, 12:19 PM
RE: Compilation ok (0 errors) - by tomaszkax86 - 02-23-2016, 10:18 PM
RE: Compilation ok (0 errors) - by melex750 - 02-23-2016, 10:52 PM
RE: Compilation ok (0 errors) - by krzys_h - 02-24-2016, 12:07 PM
RE: Compilation ok (0 errors) - by tomangelo - 02-24-2016, 01:19 PM
RE: Compilation ok (0 errors) - by krzys_h - 02-24-2016, 02:46 PM
RE: Compilation ok (0 errors) - by melex750 - 02-25-2016, 01:13 AM
RE: Compilation ok (0 errors) - by tomaszkax86 - 02-25-2016, 03:01 PM
RE: Compilation ok (0 errors) - by melex750 - 02-25-2016, 08:56 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)