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Introducting a motey
#3
Strangely enough I have been looking at building with blocks by modifying the terrain so that the ancient and mystical first colonize bot can ascend to their rightful place of honor.
Sink holes!
![Image: Sink2.png]
So I have modified the code to allow changes to the terrain when a block is dropped and a means to dig holes as well.
I also changed the f11 debug interface so I can spawn more types of things as well as debug the terrain and building level modifications on top of the terrain base. I changed the icons for objects to images of the actual objects instead of the symbolic icons.


Messages In This Thread
Introducting a motey - by moteybot - 10-15-2016, 05:51 AM
RE: Introducting a motey - by RedRover - 10-17-2016, 12:11 AM
RE: Introducting a motey - by moteybot - 10-18-2016, 08:13 AM
RE: Introducting a motey - by RedRover - 10-18-2016, 12:14 PM
RE: Introducting a motey - by moteybot - 11-04-2016, 03:33 PM
RE: Introducting a motey - by tomaszkax86 - 11-04-2016, 09:47 PM
RE: Introducting a motey - by krzys_h - 11-04-2016, 10:25 PM
RE: Introducting a motey - by moteybot - 11-04-2016, 11:25 PM
RE: Introducting a motey - by LRV - 11-09-2016, 02:49 PM
RE: Introducting a motey - by moteybot - 11-09-2016, 05:25 PM
RE: Introducting a motey - by RaptorParkowsky - 11-09-2016, 07:00 PM
RE: Introducting a motey - by moteybot - 11-09-2016, 07:20 PM
RE: Introducting a motey - by moteybot - 11-14-2016, 04:15 PM

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