Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Introducting a motey
#5
Been spending a lot of time getting to understand the game and how all the parts interact.
Learning the tools that help to make the code useful in a collaborative environment.
Been using lint and valgrind as well as DDD and GDB as well as my own custom debugging framework ( with signal manager) that allows me to mix and match code sections to test new features.
The GoTo upgrade is coming along and I am testing the algorithms as well as trying to make the code clean with valgrind,
and lint and meet the guidelines for style  like tabs, indents, and other format issues.
I thought I would try lint on some of the code that already exists and an odd thing showed up in the very first file I tried


gl14device.cpp:87: style: Same expression on both sides of '&&'.

LINE 87
               while (v[0].coord.y < 60.0f && v[0].coord.y < 60.0f)

I wonder is lint run on the files??

How odd??


Messages In This Thread
Introducting a motey - by moteybot - 10-15-2016, 05:51 AM
RE: Introducting a motey - by RedRover - 10-17-2016, 12:11 AM
RE: Introducting a motey - by moteybot - 10-18-2016, 08:13 AM
RE: Introducting a motey - by RedRover - 10-18-2016, 12:14 PM
RE: Introducting a motey - by moteybot - 11-04-2016, 03:33 PM
RE: Introducting a motey - by tomaszkax86 - 11-04-2016, 09:47 PM
RE: Introducting a motey - by krzys_h - 11-04-2016, 10:25 PM
RE: Introducting a motey - by moteybot - 11-04-2016, 11:25 PM
RE: Introducting a motey - by LRV - 11-09-2016, 02:49 PM
RE: Introducting a motey - by moteybot - 11-09-2016, 05:25 PM
RE: Introducting a motey - by RaptorParkowsky - 11-09-2016, 07:00 PM
RE: Introducting a motey - by moteybot - 11-09-2016, 07:20 PM
RE: Introducting a motey - by moteybot - 11-14-2016, 04:15 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)