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Mapmaking noob in need.
#10
(12-31-2016, 03:14 PM)Quartofel Wrote: Sooo I'm not quite sure how dir parameter works. 0.5 value represents north or 270° in-game orientation but what are the min/max values and why angle from .sav won't work.
If you know what radians are, dir is basically an angle in radians but divided by pi, which basically means it's value is 0.0-2.0 for angles 0°-360°.
I actually don't remember what angle in save files is stored as. Value in degrees maybe? In that case divide it by 180 to get a valid value for dir.

(12-31-2016, 03:14 PM)Quartofel Wrote: Additionally, bots in teams are textureless for some reason, while non-teamed objects are fine.
It looks like I might have forgotten to actually check if team color is defined while implementing team colors Tongue It should be fine after you set the colors for teams (see the builtin code battle level).

(12-31-2016, 03:14 PM)Quartofel Wrote: The help.txt file won't load into SatCom too, despite everything looks just fine.
Show the whole level file. It's possible you messed something up with %lvl% and other % things.

(12-31-2016, 03:14 PM)Quartofel Wrote: And I wonder if it's possible to apply magnifyDamage to the bot type. I'd like to buff Tracked bots with more resistance to damage, to encourage utilising them.
I think this is unforfunalely not possible at the moment, you can only apply magnifyDamage to a bot created in the scene file or globally for the whole level.

(12-31-2016, 03:14 PM)Quartofel Wrote: I'd use some information about EnableBuild and canResearch. I don't really know what's allowed since the beginning and what is not.
EnableBuild defines what buildings can be built in the level. Most buildings can be built always when enabled, but some additionally require a research to be complete first.
EnableResearch defines what researches can be done in ResearchCenter or AutoLab. They are available to be researched but the player needs to research them for them to be active.
DoneResearch defines what researches are already done at the start of the level.
If you are able to read code, you may find this useful: https://github.com/colobot/colobot/blob/...5676-L5717

(12-31-2016, 03:14 PM)Quartofel Wrote: Anyone have some reliable way to mark titanium ore vein with pinpoint in-game XYZ accuracy on res file? If not, I'll improvise, but maybe there is simple way.
Newest version of Gold has an option to show an overlay of resources, hidden in debug menu under F11. Matching the res file with map coordinates was always quite a nuisance but this should help a little.

(12-31-2016, 03:14 PM)Quartofel Wrote: PS Does anyone have some nasty ant script I could lend for this map?
I don't think there are any good custom alien scripts available Sad

(12-31-2016, 03:14 PM)Quartofel Wrote: Does the shield command affects ants in any way, or they're always one-hit-to-kill?
Aliens don't have a shield, they always die in one hit.


Messages In This Thread
Mapmaking noob in need. - by Quartofel - 12-30-2016, 03:56 PM
RE: Mapmaking noob in need. - by DavivaD - 12-30-2016, 04:44 PM
RE: Mapmaking noob in need. - by krzys_h - 12-30-2016, 04:46 PM
RE: Mapmaking noob in need. - by Quartofel - 12-30-2016, 04:56 PM
RE: Mapmaking noob in need. - by DavivaD - 12-30-2016, 05:02 PM
RE: Mapmaking noob in need. - by Quartofel - 12-30-2016, 05:15 PM
RE: Mapmaking noob in need. - by tomangelo - 12-30-2016, 06:12 PM
RE: Mapmaking noob in need. - by Quartofel - 12-31-2016, 03:14 PM
RE: Mapmaking noob in need. - by krzys_h - 12-31-2016, 05:34 PM
RE: Mapmaking noob in need. - by DavivaD - 12-31-2016, 05:31 PM
RE: Mapmaking noob in need. - by DavivaD - 12-31-2016, 05:39 PM
RE: Mapmaking noob in need. - by Quartofel - 02-26-2017, 10:20 PM

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