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BattleSim [Code Battle Arena]
#3
I've already discovered two minor bugs though (namely, forgot to reenable Code Battle level type, and RED team Grabbers have greater damage reduction than BLUE's ones), will update it tomorrow alongside Dogfight mode FIXED

Skybox is actually COLOBOT in ASCII to binary translation pasted over and over. Just FYI Smile

I'll scavenge some alien scripts, modify them and make "Last Stand" scenario soon. I'm thinking about Free Game version with hostile bots (or maybe hostile bots teamed up with aliens?..) instead of aliens too, but it'll need bigger playable area.
And I still have to finish Seton's Clutch.

Welp, regardless, I'll update it as long as new ideas will come.
Si vis pace, para bellum.



Messages In This Thread
BattleSim [Code Battle Arena] - by Quartofel - 03-05-2017, 11:22 PM
RE: BattleSim [Code Battle Arena] - by Quartofel - 03-06-2017, 03:01 PM
RE: BattleSim [Code Battle Arena] - by DavivaD - 09-27-2017, 05:24 PM

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